Wizard
Base Class: Wizard

Through enduring many trials and tribulations, you master the secrets of soul devourer's to harness the hidden power of souls to twist and distort reality. As you focus your studies in this tradition, you learn to manipulate the very essence of all living creatures, their soul. As you progress, you learn to trap the consciousness of a creature as your magic destroys its body, capturing and consuming souls to transform them into magical power you can manipulate.

Many wizards of this tradition are regarded as psychopaths for their merciless devouring of souls, which removes the victim's chance at an afterlife. Their power is spectacular and tyrannical , causing those of weak courage to flee in terror.

The magic released through the soul's consumption enhances the wizard's spells in unpredictable ways.

Hidden Truths

When you choose this arcane tradition at 2nd level, you learn how to capture souls and how to utilise them in powering your arcane secrets. You learn 3 secrets that are fueled by special dice called soul dice, soul guide, soul destruct, and soul absorption. 

Secrets. You learn the secrets of the soul devourer's, you can use your bonus action to perform a secret which are detailed under “Secrets” below.

Soul Dice.  A soul die is expended when you use it. You regain one of your expended soul die when you kill a creature of size small or larger that is not a construct. 

Soul Dice

Starting at 2nd level, you can have up to 3 soul dice, which are d4s. A soul die is expended when you use it. You regain one of your expended soul die when you kill a creature of size small or larger that is not a construct.

At 14th level, you can have one additional soul die and at 20th level you can have one more.

Soul die become d6s at 6th level, d8s at 10th, and d10s at 14th level.

Secrets

The secrets are presented in level order.

Soul Guide (2nd level)

When you make a spell attack roll against a creature, you can use your bonus action to expend any number of soul dice to add it to the roll. You can use this secret before or after making the spell attack roll, but before any effects of the spell are applied.

Soul Destruct (2nd level)

When you hit a creature with a spell attack, you can use your bonus action to expend any number of soul dice to add to the spell’s damage roll. The damage type is necrotic.

Soul Absorption (2nd level)

You can use your bonus action to expend any number of soul dice to gain temporary hit points equal to the numbers rolled until the end of your next long rest.

Soul Read (6th level)

When you make a skill check roll, you can expend any number of soul dice to add it to the roll. You can use this secret before or after making the roll, but before the effects are applied.

Soul Search (10th level)

You can use your bonus action to expend any number of soul dice to cast detect magic, the duration is minutes equal to the numbers rolled.

Soul Consumption (14th level)

You can use your bonus action to expend any number of soul dice to regain expended spell slots. Roll each soul die individually and regain one spell slot of equal level or lower to the number rolled. For each spell slot regained by this secret, make an Intelligence saving throw of DC 10 + spell slot level recovered. For each failed save become incapacitated for 1 minute or until you take damage, at the end of each of your turns make another Intelligence saving throw. On a successful save, you are no longer incapacitated.

Veiled Threats

At 2nd level, the very act of trapping a soul within your body distorts reality itself causing it to become harder for your enemies to strike you. While you have soul dice add your proficiency bonus to your AC.

Fragmented Memories

At 6th level, you learn to take advantage of the various skills and abilities the souls possess through the scattered memory fragments you have devoured. While you have soul dice you can add your proficiency modifier to any weapon attack rolls. You also learn a new secret, Soul Read.

Dead Eye

Beginning at 10th level, your body and mind are better able to utilise the power contained within the souls you've collected to peer through the fabric of reality. While you have soul dice you have 30 feet of truesight. You also learn a new secret, Soul Search.

Eternal Hunger

At 14th level, you have gained the ability to consume souls to fuel your spellcasting. You gain one additional soul die and at level 20 you gain one more. You also learn a new secret,  Soul Consumption.

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