Base Class: Cleric
Those who benefit from the light of the moon are able to focus the light of them into healing or harming energy.
Domain Spells
1st-level Lunar Domain feature
You gain domain spells at the cleric levels listed in the Lunar Domain Spells table. See the Divine Domain class feature for how domain spells work.
Lunar Domain Spells
| Cleric Level | Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiencies
1st-level Lunar Domain feature
You gain proficiency with martial weapons and the Arcana skill.
Eyes of Night
1st-level Lunar Domain feature
You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light.
As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can’t do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
Vigilant Blessing
1st-level Lunar Domain feature
The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
Channel Divinity: Twilight Sanctuary
2nd-level Lunar Domain feature
You can use your Channel Divinity to refresh your allies with soothing twilight.
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it temporary hit points equal to 1d6 plus your cleric level.
- You end one effect on it causing it to be charmed or frightened.
Channel Divinity: Mind of Two Moons
6th-level Lunar Domain feature
Starting at 6th level, you can use your Channel Divinity to invoke the twofold magic of the moons Masser and Secunda. By expending one use of Channel Divinity, you can cast a second concentration spell while already concentrating on a first spell, as long as both spells are on your list of Lunar Domain spells. If you need to make a Constitution saving throw to maintain concentration on both spells, you make the save at disadvantage. On a failure, you lose concentration on both spells.
Empowered Cantrips
8th-level Lunar Domain feature
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Eclipse of Ill Omen
17th-level Lunar Domain feature
At 17th level, you can call upon the crimson light of Secunda’s blood moon state eclipsing all other light. It’s power surrounds you, even where the moon would it normally be seen, including other planes of existence. As an action, you can manifest an area of reddish dim light in a 60-foot radius around you. In addition to the normal effects of dim light, creatures in the area make saving throws with disadvantage. When you create the eclipse you can choose any number of creatures unaffected by it.
This eclipse last while you concentrate (as if concentrating on a spell) for up to 1 minute. Concentrating on this feature counts as concentrating on a Lunar Domain spell for the purpose of your Mind of Two Moons feature.
Additionally, once per turn when you deal radiant damage to any creatures in this area of dim light, you can attempt to curse that creature until the eclipse ends (no action required). You can force the creature to make a constitution saving throw against your spell save DC, on a failure the creature is cursed. While a creature is cursed in this manner its speed is halved and can’t regain hit points. Once you use this feature you cannot use it again until you finish a long rest.
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