Base Class: Warlock
Parts of this subclass were shamelessly stolen from KibblesTasty's tradition of the witch Occultist.
Wild witches practice one of the oldest forms of magic still known to man. Having struck a deal with a powerful being or magical area of ancient origins. A Witch can be many things, and most often refers to someone that villagers find scary and weird, but at the heart of every crazed story there's a sliver of truth, and that truth is that witches do indeed exist. Some may live openly as what they are, while others may be the last person the superstitious villagers might expect. Varied in their powers, designs, and traditions based on their Coven, generalizing about a Witch is challenging, but they are most often defined by the varied utilitarian magic, hexes that make crossing them unwise, and powerful intelligent familiars.
You could have received your powers from a powerful fey creature, a primordial, a devil, a fiend or maybe a celestial. Maybe your powers are the will made manifest of an ancient forest, furious at the industrious nature of humanoid races. However you came by them, and whether you fulfill your end of the bargain or not, once unleashed your powers cannot easily be undone.
Expanded Spell List
The Coven lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Coven Expanded Spells
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2nd |
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3rd |
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4th |
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5th |
Witch's Coven
As part of the initiation into your coven, you have been paired with a familiar. You gain the find familiar and primal savagery spells. Any familiar you summon has a minimum score of 11 for their Wisdom, Charisma and Intelligence scores, and the ability to speak any languages you speak. Even if the form normally wouldn't allow it to speak.
You get to choose which witch coven you are part of. You also gain the ability to cast your warlock spells as rituals.
After taking the agonizing blast invocation, you may add your Charisma modifier to the damage rolls of your primal savagery cantrip as well.
Black Coven
As a reaction to a creature within 30 feet of your familiar hitting with an attack, your familiar can subtract 1d4 + half your Warlock level (rounded down) from their attack roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll succeeds or fails, or before the creature deals its damage. It can do this a number of times equal to your Charisma modifier, regaining all uses after you complete a long rest.
Green Coven
When you complete a short or long rest, your familiar gains illusory duplicates equal to your Charisma modifier. These persist until destroyed by taking damage or you complete a short or long rest. The illusory duplicates cannot take any actions, but move and act like your familiar during your turn, staying within 30 feet of you or it.
At the end of your familiar's turn or when it takes damage, it can swap places with an illusory familiar. If it does this as a result of taking damage, the illusory familiar is destroyed but the familiar takes no damage. Illusory duplicates are immune to damage while within 5 feet of you. You can assume illusory familiars are in the witch's space unless otherwise specified.
White Coven
When you complete a short or long rest, your familiar gains temporary hit points equal to your twice Warlock level + your Charisma modifier. As a reaction to a creature within 30 feet of it being attacked, you can have your familiar teleport to that creature and give it temporary hit points up to the number of temporary hit points it currently has (minimum one). If the familiar has no temporary hit points remaining, it cannot use this reaction.
Witch's Touch
Starting at 6th level, whenever you cast a touch spell of 1st level or higher (including through your familiar), you can add one of the following modifiers to the spell:
- It grants one affected target temporary hit points equal to your Charisma modifier. Only one creature can have these temporary hit points at a time.
- It deals additional damage equal to your Charisma modifier to one affected creature.
- It adds or subtracts 1d4 from the target's next attack roll or saving throw before the start of your next turn.
You can also confer these effects to another spell with a range longer than touch by making its range touch, or confer these effects as an action without casting a spell by touching a target (making a melee spell attack to do if the target is an unwilling creature).
Additionally, you can apply the effect of witch's touch whenever you hit with the primal savagery cantrip.
Raven's Rites
Starting at 10th level, your bond with your familiar grows ever deeper. You gain a number of bond points equal to twice your proficiency modifier. You can cast the following abilities at the cost of 1 bond point per use. If the ability has a time limit, you can extend it by spending another bond point.
- Familiar Swap: If your familiar is within 60 feet of you, as an action, you can swap places with your familiar.
- Riding Familiar: If you have a familiar, as an action you can make them become a creature one size larger than you (up to Large sized) for up to 8 hours.
- Form of Familiar: You gain the ability to take on the form of your familiar for up to an hour.
Familiar Mastery
Starting at 14th level, you can gain the ability to employ the service of multiple familiars. When you cast your Find Familiar spell, you can conjure and control a maximum number of two instead of one creature at a time.
Additionally, you can use one of your familiars to maintain concentration on a spell you cast. While concentrating, this familiar can no longer perform any actions or reactions other than moving. Nor can you use this familiar as the point of origin for your spells until it breaks concentration.
Finally, you can cast Find Familiar as an action without expending a spell slot or needing spell components. Once you cast Find Familiar in this way, you can't do so again until you finish a long rest, though you can still cast it normally using an available spell slot.
Previous Versions
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1/28/2022 8:47:21 PM
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Coming Soon
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