Barbarian
Base Class: Barbarian

Cursed by a weapon that forces your growth as you rage, you annihilate foes and creatures alike with your cursed power. 

Cursed Size

At 3rd level, you can choose to grow into a bigger version of yourself that deals enhanced damage and gains resistance to an additional damage type when you rage.

As an action, you grow to large size and take up a 10x10 space on the board, any weapons or armor you carry also magically grow larger with you. You become resistant to all bludgeoning, slashing, and piercing damage. The cursed weapon you decided upon now grows to a useable size and deals 1d10 cold damage. You also gain 1 hp for each level of barbarian.

Seismic Slam

At level 6, you raise your cursed weapon above your head and slam it into the ground causing a the ground to break up.

As an action, you can make one melee attack on a target you see within range. This attack deals 2d6 + your Strength modifier in bludgeoning damage in the cone shape in front of you. Every creature within the 40ft of the cone needs to make a DEX saving throw (DC 8+ your Strength modifier + your proficiency bonus). If the creatures fail they take the full 2d6 + STR modifier and are unable to dodge the next attack on them. If they pass and they only take 1d6 of damage and are moved out of the way. You can only use this feature once per short rest, and you gain an additional use at 14th level.

Deadly Toss

At 10th level, as an action, you chuck your cursed weapon like a boomerang. The cursed weapon hits any creature twice (once from your direction, second from behind them) within 60ft of you. This attack deals 6d6 + strength modifier and you may only use this attack twice before a short rest.

Additionally, you can catch your cursed weapon as it comes back to you. You can make a STR check on a successful check( roll above 12 ) you catch your cursed weapon, and if you fail ( roll 11 and below ) you fail to catch your cursed weapon and must now go and grab it where ever it landed. ( Your DM can decide how it lands when you fail.)

Gigantic Rage

At 14th level; instead of growing to large size, you now grow to huge size and now occupy a 15x15 space on the board. You also gain:

  • 10' reach
  • Your cursed weapon now does 2d10 cold damage
  • Immunity to being prone
  • 1 temporary hp when raging for each level of barbarian in addition to the 1hp granted from Growing Rage
  • Seismic Slam and Deadly Toss gain one extra use before short rest