Base Class: Cleric
Bear with me, I’m working on this still but wanted to see what people thought.
Bonus Proficiencies
At 1st level you gain proficiency with martial weapons and heavy armor.
Additionally, a weapon may be used as a spell casting focus.
Domain Spells
Upon choosing this domain, you gain access to additional spells. These spells are cleric spells for you, even if they don’t appear on the cleric spell list. WIS is your spelling casting ability for these spells.
1st - Bless, Thunderous Smite
3rd - Branding Smite, Zone of Truth
5th - Blinding Smite, Remove Curse
7th - Locate Creatures, Staggering Smite
9th - Destructive Wave, Raise Dead
Channel Divinity
At level 2, you can expend a use of your Channel Divinity to instill fear into an evil creature’s mind. You force a number of targets, equaling your WIS modifier, within 30 feet to make a WIS saving throw. Upon failure, the target or targets must do whatever they can to get as far away from you as possible. The duration is 1 minute. They can repeat the saving throw on the beginning of their turn. If the target receives damage by any source, other than you, the effect ends immediately.
At 8th level, the number of creatures you can affect increases to twice you WIS modifier.
Priest of War
At 6th level, you gain the extra attack feature. You may attack twice, instead of once, when you take the attack action.
Thunderous Attack
At 8th level, your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 thunder damage.
At 14th level, you deal additional damage with your melee attack. This damage is equal to your WIS modifier.
Avatar of Battle
At 17th level, you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
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Posted Jan 30, 2022It’s my first attempt at home brew ANYTHING. Go easy on me LOL.