Base Class: Monk
Most monks train for many years to master their chosen discipline, honing their body, mind and soul. However, some monks choose, instead, to walk their own path and allow their Ki to be left uncontrolled. Way of the Wild Soul monks could be self taught or have run from tradition; they have little mastery over their own power, but are unable to suppress the Ki flowing through them. With little to no formal training, their Ki manifests itself as raw magical energy, unable to be contained by its wielder. This raw power is dangerous to both friend and foe; it can aid in battle but hurt those closest to the monk, or even the monk them self.
Ki Strikes
Starting at 3rd level, your Ki can overflow into your unarmed strikes. You can spend 1 Ki point to imbue any unarmed strike with your Ki. You must choose to imbue an unarmed strike before making its attack roll. The unarmed strike now counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage. The attack’s reach increases by 5 feet and the attack’s damage becomes Force damage equal to 1d6 + your dexterity modifier. The damage increases to 1d8 at 5th level, 1d10 at 11th level, and 1d12 at 17th level. The limit for how many strikes you can imbue per turn equals half your monk level.
Fight or Flight
At 3rd level, your adrenaline is heightened by your uncontrolled Ki. When you use Step of the Wind or Patient Defence, you gain a +2 to AC until the start of your next turn. If you use Step of the Wind to dash, and deal at least one Ki Strike in the same turn, you gain a +1 to attack with all of your Ki Strikes for that turn.
Ki Overload
At 3rd level, your uncontrolled Ki can do damage to your own body if used in excess. When you spend 3 or more Ki points on a single turn, you must succeed a constitution saving throw or take Force damage equal to 1d4 times your wisdom modifier.
Regenerating Self
At 6th level, as an action, you can make a constitution saving throw. If you succeed on the saving throw, you can regain hit points equal to three times your monk level. On a failed save, you only regain hit points equal to your wisdom modifier. You must finish a long rest before you can use this feature again.
Ki Discharge
At 11th level, you can spend 2 Ki points to cast Thunderwave as an action. You must roll 1d8 and then choose to either add or subtract your wisdom modifier. You must multiply this number by 5 and this then becomes the size in feet of the cube that is the area of effect for the spell. You must decide the origin point of the cube before you make this roll. The damage done by Thunderwave is Force damage. By spending 2 Ki points, you cast Thunderwave at level 5, but can spend up to 3 additional Ki points, each additional Ki point spent enabling you to cast it at a level of one higher.
Scorching Soul
At 17th level, you can spend 5 Ki points to use your action to cast Disintegrate, needing no material components. You must succeed a constitution saving throw, or the spell only does half damage. You can spend up to 6 additional Ki points, each additional 2 Ki points spent enabling you to cast disintegrate at a level of one higher.
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