Cleric
Base Class: Cleric

Death Knight

 Once a Divine Cleric now an instrument of death, Death knights wield the unnatural powers to bring back the dead as ghouls and Zombies, Spread Plague and Curses, and cut down their foes with inhuman strength. Many consider them Inherently evil though some actually fight for good, they are all look down upon for their undead nature.

 

Spell List

Level 1: False Life

Level 5: Bestow Curse , Animate Dead

Level 7: Death Ward

Level 11: Create Undead , Eyebite , Harm

Level 13: Finger of Death

 

CORPSE DUST

This is an item that is used for Necromancy spells and features of the Death Knight (False life, Animate Dead, etc.) in place of their normal Material requirements.

It can be made at any level above 5th by drying and grinding a small limb of a humanoid creature such as a finger or toe in a mortar and pestle. The Drying process takes 4 days and the success of the grinding is based on your medicine stat, this process takes 30 minutes to an hour based on roll. A roll of 10 or lower = a fail a roll of 11 or higher = Success. Failure in creation results in the materials being ruined and useless.

Dead Plate

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Touch of The Damned

Starting at 2nd level, you can use touch of the damned to destroy another creature's life force by touch. When you hit a creature with a melee attack, you can use Touch of the Damned to deal extra necrotic damage to the target. The damage equals 5 + twice your cleric level.

Thyne Shall Serve

At level 8th The death knight may command ONE Undead raised by animate dead or Create Undead to remain under his/her control indefinitely, until the Death knight is incapacitated, or the Undead is Dismissed or killed.

This Requires a diamond worth at least 500 gold, 1000 gold, or corpse dust which Creation for can be found in the Corpse dust Feature.

All Shall Serve

At level 12 the Death Knight can have up to 3 Undead under the effect of Thyne Shall Serve

Necrotic Strike

At 6th level, you gain the ability to infuse your weapon strikes with Necrotic energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 Necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Army of the Damned

At 15th level if there are at least 5 humanoids that are dead or incapped within 150ft you may call upon an small army of undead up to 15 undead (Number of undead is dependent on number of dead or incapped humanoids within range one undead per humanoid) for 5 minutes, this spell KILLS any Incapped creatures it effects, IT CAN BE USED ON PLAYERS BE CAREFUL!!! Corpse dust is Required, 1 for each undead with a minimum of 5.

Previous Versions

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