Base Class: Ranger
Faerie Dragon Ranger
You have embraced a secret technique that has attuned your magical essence to the race of the trickster Faerie Dragons, who are apt to play harmless pranks on you when you are trying to relax.
Level 3 Feature: Fae Companion
You are followed by a Fun-loving Faerie dragon! You probably contracted it accidentally when you visited the fey-wild. It considers itself your companion, and is contracted to you, supplying you with extra magical abilities. This comes at the cost of it’s own magical power, but it always has a target for pranks, and you are it!
Stats:
Tiny Dragon, Chaotic Good
AC: 14+PB
HP: 5 + (5 x Ranger level)
Darkvision 60 ft. Passive Perception 11
Speed: 10 ft., fly 60 ft.
STR: 2 (-4)
DEX: 16 (+3)
CON: 12 (+1)
INT: 12 (+1)
WIS: 12 (+1)
CHA: 16 (+3)
Skills: Stealth +5, Deception +4
Abilities: Flyby (Flavored invisibility)
Saving: Dex & Cha
If they are “Killed” They lose their physical form, and retreat to the fey-wild. Taking some power with them to recuperate, and you lose the following abilities until they are re-summoned with your action and a first level spell slot:
Level 3 Feature: Otherworldly Glimmer and Glamor
Your connection to Faerie dragons has given you some of their qualities. You can add your wisdom modifier to Stealth and Deception checks, and you gain proficiency in deception
Fae Companion
You are followed by a Fun-loving Faerie dragon! You probably contracted it accidentally when you visited the fey-wild. It considers itself your companion, and is magically bonded to you, supplying you with extra magical abilities. This comes at the cost of its own magical power, but it always has a great target for pranks, and you are it! You can summon them with an action, and you can dismiss them with a bonus action, but they can come back by their own will as long as they are not “Killed”. They are friendly towards you and those it deems it’s companions.
In combat,it shares your initiative count, but takes its turn immediately after yours. it typically follows your commands, unless detrimental to the bond you share, and you can command them with a bonus action, otherwise, they take the Dodge action and move and react on their own. If you are incapacitated, it can take any feasible action, and act according to it’s own will.
Stats:
Tiny Dragon, Chaotic Good
AC: 13+PB
HP: (4 x Ranger level)
Darkvision 60 ft. Passive Perception 13
Speed: 10 ft., fly 60 ft.
STR: 3 (-4)
DEX: 20 (+5)
CON: 13 (+1)
INT: 14 (+2)
WIS: 12 (+1)
CHA: 16 (+3)
Skills: Arcana +4, Perception +3, Stealth +7
Abilities: Flyby, Magic Resistance, Telepathic Bond with contract (Planar).
Saving: Dex & Cha
If they are “Killed” They lose their physical form on the material plane, and retreat to the fey-wild. Taking some power with them to recuperate, and you lose the following abilities until they are re-summoned with your action and a first level (Or higher) spell slot:
- Otherworldly Glimmer and Glamor
- Fey Versatility
Otherworldly Glimmer and Glamor
Your connection to Faerie dragons has given you some of their qualities. You can add your wisdom modifier to Stealth and Deception checks, you learn Sylvan or Draconic and you gain Expertise in Stealth
Fey Versatility
Your fey companion has grown in power, and has gained the ability to imbue their strikes with mind scarring magic. You also start to get used to the constant magical pranks.
As an action your Faerie dragon can make melee and ranged spell attacks (Which they are proficient in), each dealing 1d6 psychic damage on a hit. Their spellcasting ability is Charisma
You also gain resistance to psychic damage
Illusion Expert
Because of constantly second guessing whether or not something is an illusion, you can now roll with advantage when rolling a saving throw or ability check against illusions
Fey Teleportation
You or your Faerie Dragon companion can cast Misty step without a spell slot a shared number of times equal to your wisdom modifier (Min 1) you can also cast this spell with a spell slot.
Your Faerie Dragon companion can also cast dimension door on itself once per long rest
Blessings of the Fey
When you reach 15th level, your eyes can now pierce the strongest illusions. You gain true sight out to a range of 50ft. In addition, You gain advantage on saving throws against being charmed, and cannot be put to sleep by magic.
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Posted Dec 4, 2024The Otherworldly glimmer and glamor at 3rd level seems a little overpowered with how much it grants to stealth. I would either change it to only grant prof in stealth or make it a level 7 feature.