Base Class: Wizard
A wizard trained in the arcane tradition of the War Mage learns to combine both their destructive magic and protective wards with martial techniques, achieving best value at the battlefield.
Bonus Proficiencies
Beginning when you select this tradition at 2nd level, you gain proficiency with simple weapons, one martial weapon of your choice and light armor.
Arcane Coating
Starting at 2nd level, you learn to imbue blades and ammunition with arcane magic to increase their damage. Whenever you make a weapon attack, you can expend a spell slot to increase the damage dealt by that attack. When you do so, choose a damage type of fire, cold or lighting. The attack deals additional 1d6 damage of the chosen type per level of the expanded spell slot on a hit, or half as much on a miss. The damage increases by 1d6 if the attack is melee
Extra Attack
Starting at 6th level, you can make up to two weapon attacks when you take the Attack action.
Arcane Ward
Starting at 10th level, you can create protective wards to absorb some of the damage you take. Whenever you take damage, you can use your reaction to expand a spell slot and reduce the damage by an amount equal to four times the spell slot's level.
Easy Coating
Starting at 14th level, imbuing arcane magic to your weapon attacks becomes so usual that it takes little to no effort. Whenever you score a hit with a weapon attack, you can choose to deal an extra 1d6 fire, cold or lightning damage (your choice) to the target
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