Warlock
Base Class: Warlock

You have formed a pact with a draconic entity. Dragons typically allow a person to form a pact with them in exchange for some sort of favour, or just for their amusement, especially if they are prone to boredom. The dragon might be mostly unaware of your existence or entirely indifferent to you, but the abilities you have learned allow you to draw your magic from them.

Dragon Kind

You choose your patron’s kind or determine it randomly, using the dragon kind table.

d6 Kind
1 Black Dragon
2 Blue Dragon
3 Deep Dragon
4 Green Dragon
5 Red Dragon
6 White Dragon
Black Dragon

Your patron is an Ancient Black Dragon.

Blue Dragon

Your patron is an Ancient Blue Dragon.

Deep Dragon

Your patron is an Ancient Deep Dragon.

Green Dragon

Your patron is an Ancient Green Dragon.

Red Dragon

Your patron is an Ancient Red Dragon.

White Dragon

Your patron is an Ancient White Dragon.

Expanded Spell List

1st-level Draconic feature

The Draconic lets you choose from an expanded list of spells when you learn a warlock spell. The Draconic Expanded Spells table shows the dragon spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron’s kind.

Spell Level Dragon Spells Black Dragon Spells Blue Dragon Spells Deep Dragon Spells Green Dragon Spells Red Dragon Spells White Dragon Spells
 1st Absorb Elements Tasha's Caustic Brew Create/Destroy Water Dissonant Whispers Speak With Animals Bane Ice Knife
 2nd Dragon's Breath Blindness/Deafness  Dust Devil Phantasmal Force Protection from Poison Heat Metal Gust of Wind
 3rd Elemental Weapon   Animate Dead Lightning Bolt  Water Breathing Plant Growth Fireball Wind Wall
 4th Polymorph Vitriolic Sphere   Arcane Eye Phantasmal Killer  Grasping Vine Wall of Fire  Ice Storm
 5th   Summon Draconic Spirit  Insect Plague  Destructive Wave Passwall Cloudkill Dominate Person  Cone of Cold
 9th Shapechange        

Wings of the Wyrm

As a bonus action, you can manifest spectral draconic wings to give yourself a flying speed of 40 feet that lasts for 1 minute, during which you can hover. You can use this bonus action a number of times equal to your charisma modifier, and you regain all expended uses when you finish a short rest.

Draconic Resistance

6th-level Draconic feature

You begin to take on characteristics of your patron’s kind. You now have resistance to a damage type determined by your patron’s kind: acid (black), lightning (blue), psychic (deep), poison (green), fire (red) or cold (white).

Draconic Resistance (Black)

You begin to take on characteristics of your patron’s kind.

You now have resistance to a damage type determined by your patron’s kind: acid (black), lightning (blue), psychic (deep), poison (green), fire (red) or cold (white).

Draconic Resistance (Blue)

You begin to take on characteristics of your patron’s kind.

You now have resistance to a damage type determined by your patron’s kind: acid (black), lightning (blue), psychic (deep), poison (green), fire (red) or cold (white).

Draconic Resistance (Deep)

You begin to take on characteristics of your patron’s kind.

You now have resistance to a damage type determined by your patron’s kind: acid (black), lightning (blue), psychic (deep), poison (green), fire (red) or cold (white).

Draconic Resistance (Green)

You begin to take on characteristics of your patron’s kind.

You now have resistance to a damage type determined by your patron’s kind: acid (black), lightning (blue), psychic (deep), poison (green), fire (red) or cold (white).

Draconic Resistance (Red)

You begin to take on characteristics of your patron’s kind.

You now have resistance to a damage type determined by your patron’s kind: acid (black), lightning (blue), psychic (deep), poison (green), fire (red) or cold (white).

Draconic Resistance (White)

You begin to take on characteristics of your patron’s kind.

You now have resistance to a damage type determined by your patron’s kind: acid (black), lightning (blue), psychic (deep), poison (green), fire (red) or cold (white).

Winged Ward

10th-level Draconic feature

You learn to magically ward yourself against an attack and to turn an enemy’s failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn. This ward appears to be a set of spectral draconic wings that extend out of your back wrapping around your form to protect you from the incoming attack.

Once you use this feature, you can’t use it again until you finish a short or long rest.

 

Additionally, whenever a creature deals the type of damage that you are resistant to because of your pact, you may use your reaction to force the creature to take the same amount of damage that you do.

 Once you use this feature, you can’t use it again until you finish a short or long rest.

A Drake's Presence

14th-level Draconic feature

At 14th level, you channel the presence of your draconic patron, and gain the ability to influence a creature’s mind. You can use your action to draw on this power and exude an aura of fear to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be frightened until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

You may do this once per short rest.

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