Paladin
Base Class: Paladin

TENETS OF THE GRIM HUNT

-1-

BE WITHOUT FEAR.

THE MONSTERS THAT DWELL IN THE DARK, IN THE LIGHT, AND IN PLAIN SIGHT, PREY ON OUR FEAR OF THEM, OUR FEAR OF DEATH, AND OUR FEAR OF THE UNKNOWN. THEREFORE, YOU MUST BANISH THE FEELING FROM YOUR MIND, AND FACE YOUR FOES EYE-TO-EYE; TOOTH-TO-TOOTH; BLADE TO CLAW.

-2-

ABANDON MATERIALISM.

TO LIVE AND ACT ON THE PROMISE OF GOLD AND RICHES IS FOOLISH. TO ABIDE BY AVEROUS AND ENVY IS TO INVITE THE TRICKSTER, THE LIAR, AND THE WHISPERER.

-3-

ABANDON YOUR PRIDE

FIGHT FOR YOUR HOME, FIGHT FOR YOUR FAMILY, BUT NEVER FIGHT FOR YOURSELF. YOUR GLORY IS MEANINGLESS IF THERE ARE NONE TO SING THE SONGS OF THAT GLORY: AND PRIDE CAN TURN ONE TO EVIL WITH FAR MORE CERTAINTY THAN ANY OTHER SIN

-4-

 BE EVER PREPARED.

YOUR ENEMY NEVER RESTS. BUT YOU MUST NEVER BE UNABLE TO ANSWER THE CALL. ABSTAIN FROM DRINKING. AND GLUT- TONY. KEEP YOUR BODY STRONG, AND YOUR WILL UNBREAKABLE.

-5-

BE EVER READY TO SACRIFICE.

DO NOT HOLD YOUR BLADE AT THE SIGHT OF INNOCENTS OR THOUSAND TIMES BEFORE, AND MUST BE MADE A THOUSAND TIMES AGAIN.

-6-

NO MERCY FOR THE MONSTER.

IN SIMPLICITY, THE MONSTERS YOU HUNT WILL HAVE NO AND SHOW THEM NONE.

-7-

NO MERCY FOR THE WICKED. THOUGH IT IS WRONG TO KILL YOUR FELLOW MORTALS, COR- RUPTION IS AS DESTRUCTIVE AS THE DEMON WHO SPREADS IT. CRUSH THE CULT, BURN THE WITCH, BUTCHER THE TRAITOR. THERE CAN BE NO MERCY FOR THOSE WHO BETRAY US.

-8-

REMEMBER YOUR HEART. THOUGH YOU HUNT THE MONSTER AS THE MONSTER WOULD HUNT YOU, TAKE CAUTION NOT TO BECOME THEM. DO NOT LET BLOODSHED AND DEATH BECOME WHO YOU ARE, LEST YOU BECOME THAT WHICH YOU SWORE TO DESTROY. CELEBRATE LIFE, LOVE AND HAPPINESS; BUT BE EVER READY TO DEFEND IT WITH A BLACKENED HEART AND AN UNYIELDING WEAPON

Grim Spells

A Grim Hunt paladin loses previously gained oath spells and instead gains the following Grim Hunt spells at the paladin levels listed.

Paladin Level Spells
3rd Hunters Mark, Faerie fire
5th See Invisibility, Hold Person
9th Dispel Magic, Magic Circle
13th Locate Creature, Elemental Bane
17th Hold Monster, Scrying

Channel Divinity

  1. When you take this oath at 3rd level, you gain the following two Channel Divinity options.
     
    Hunt's End: Whenever you hit a creature with a melee attack, and use your divine smite feature, you can use your Channel Divinity to increase the damage die of the smite to a d10 instead of a d8. If the target is an aberration, fiend, undead, or monstrosity, the die increases to a d12. You can then re-roll any of the damage dice once.
     
    Merciless Crippling: As an action, you can use your channel divinity to horribly cripple a creature with divine power. Choose a creature within 60ft of you. They must succeed on a wisdom saving throw or have their flying and burrowing speeds are reduced to 0, and their movement speed halved for one minute

Beacon Of Cleansing

  1. Beginning at 7th level, whenever you or a friendly creature within 10 feet of you is under the effects of a spell or other effect that allows it to repeat a saving throw at the end of each of its turns, it can repeat the saving throw at the start of its turn instead, possibly ending the effect early. At 18th level, the range of this aura increases to 30 feet.

The Living Inevitable

Starting at 15th level, You can no longer be charmed or paralyzed, and you can no longer be detected or sensed by divination magic unless you want to be

Champion Of The Grim Hunt

As an action, you can take the form of a divine monstrosity for one minute as if under the effects of the shapechange spell (PHB 274). The divine monster has the same statistics as a Planetar (MM 17), though it lacks the Innate Spellcasting and Healing Touch traits. You choose what this form looks like, and the form cannot be dispelled by magic. Additionally, while transformed, you radiate an aura of menace while you're not incapacitated. The aura extends 30 feet from you in every direction, but not through total cover. Hostile creatures within the aura can't regain hit points, and lose resistance to any damage types. Once you use this feature, you can't do so again until you finish a long rest.

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