Sorcerer
Base Class: Sorcerer

The Mesmer is a sorcerer attuned to mirrors, reflections, and the boundary between the real and the uncanny. Mesmers specialize in divination, illusion, and enchantment, and have a particular knack at casting spells using reflective surfaces. Frequently, their reflections appear to possess unusual aspects, such as always appearing to be sick or injured, not appearing at all in mirrors, or acting independently of the real mesmer. Mesmers are often sought as spies, information gatherers, and communications specialists by powerful factions.

Reflective Magic

1st-level Mesmer feature

Starting at level 1, you learn additional spells at certain levels in this class according to the Reflective Spells list, below. These spells count as known sorcerer spells for you, but they do not count against your number of spells know.

Reflective Spells
Reflective Casting

When you can see an undisturbed mirror-surface within 30 feet using your non-magical sight, you may use it to cast spells from your Reflective Spells list without providing verbal, somatic, or material components. (See the mirror projection spell description for more information on mirror-surfaces.)

Far Adept

6th-level Mesmer feature

Your reflection on reality has made you adept at Divination spells. When you cast a spell using your Reflective Casting feature, its casting time is only an action if it is usually longer than an action. If the spell grants you either remote vision or remote audition, then it instead grants both, and you are not blinded or deafened to your own senses while remotely perceiving. You may project the visual and audio you receive from the spell into the mirror-surface used by the Reflective Casting feature such that others within 30 feet of the mirror-surface can see and hear the remote location.

Far Open

When you are concentrating on a Divination spell that you cast using your Reflective Casting feature and the spell provides remote viewing or remote audition, you may use an action to open a 2-way visual and aural window to the location of remote perception. In order to be able to open such a window, there must be an undisturbed mirror-surface in the remote location such as a still pool of water or an unbroken mirror, and a creature with an Intelligence greater than 4 must be within 30 feet of it and able to see it. You become visible in this mirror-surface for the duration of your concentration, and your voice emanates from it. You may voluntarily close the window using an action. If the mirror-surface in which you remotely appear is broken or disturbed, or if at least 12 seconds pass during which no creature with an Intelligence greater than 4 is within 30 feet and able to see the surface, then the channel closes and the spell ends prematurely. If you are projecting the spell into a nearby mirror-surface using the Far Seer feature, then the window connects the remote and nearby mirror-surfaces, and other creatures within 30 feet of the nearby surface may also communicate through the window. Otherwise, the window is visible and audible only to you, and you control your remotely projection's actions mentally. (See the mirror projection spell description for more information on mirror-surfaces.)

Whenever you cast the spell mislead, your illusory duplicate counts as a window opened by this feature.

Far Caster

14th-level Mesmer feature

You have grown so accustomed to the nature of reflection that mirrors have become conduits for not just your sight but also your magic. You now maintain any magical senses such as darkvision or truesight when you are remote viewing.

While you have a window open to a remote mirror-surface using your Far Open ability, you may use the remote surface with your Reflective Casting ability to cast spells as if you were in its location. Additionally, you may concentrate on two spells at the same time as long as both were cast using your Reflective Casting feature and as long as they were cast using different mirror-surfaces. (See the mirror projection spell description for more information on mirror-surfaces.)

The mislead spell is special. When you cast mislead using this feature, the original remote viewing spell ends and you do not become invisible. Instead, your image in the remote mirror-surface becomes your duplicate and emerges from the mirror-surface.

Far Walker

18th-level Mesmer feature

When you cast the mislead spell using your Far Caster feature, you may optionally swap places with your illusory duplicate immediately after it emerges from the remote mirror-surface, and this swap is not perceptible to others.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/2/2022 2:25:26 AM
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