Barbarian
Base Class: Barbarian

When one finds themselves becoming a Path of the Unyielding barbarian, it is usually not by choice but by necessity. People taking this route in life find themselves in desperate situations working in mines, as deck hands, or on farms. Scraping by from day to day. Eventually these individuals become sturdy and calloused from work and can become people of immense influence among peers. Eventually these barbarians may find themselves in a different line of work where their physical strength carries on to other facets of their new life.

Heavy Lifting

Starting at 3rd level, you become inspired by working along those important to yourself. Your carrying capacity is doubled.

When you gain this ability, choose 2 skills or tools. When raging, you may add your proficiency bonus to rolls made using these. If you are already proficient in these, you gain expertise in these abilities.

In addition while raging, your shove actions become improved and when making this action you may improve your shove by moving a creature 10 feet instead of 5 feet. In addition your strength swells with the knowledge of your close allies. You can attempt to shove a creature up to two times your size and any creatures equal to or smaller than yourself take disadvantage on shove tests you initiate.

Vice Grip

At 6th level, Your hands and muscles are so greatly worked that moving immensely large objects is trivial for you. When shoving a creature into a solid object or another creature, both the creature being shoved and the creature, surface, or object take bludgeoning damage equal to (Barbarian Level) + (Proficiency Bonus) + (Rage Bonus [If rage is activated])

Rough and Tough

At 10th level, you learn to use your voice and body to command your surrounding allies. When any allied creatures within 15 feet of you are forced to make a strength saving throw, they gain advantage on that check.

As a bonus action on your turn, you may command an ally within 15 feet that is 5 feet from a creature to make a single attack against that creature.

In addition you do not tire easily. When you gain the exhausted condition. Ignore the first two levels of the condition.

The More the Merrier

At 14th level, those around you have been so influential that they push you to do your absolute best.

While you are within 10 feet of an ally, your rage continues even if you do not take or deal damage. You continue to keep all benefits from raging while your rage is extended in this manner.

Path Of The Unyielding Image

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