Warlock
Base Class: Warlock

You have made a pact with an Avaricious entity, a being whose existence has come to be defined by its relentless pursuit of material gain. Perhaps it was a figurehead of sin such as Mammon, or an influential Ancient Dragon who saw potential in you to grow its treasure horde. Regardless of the origin of pact, you are a tool intended to generate wealth for when they one day decide to collect. 

Expanded Spell List

The Avaricious lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Avaricious Expanded Spells
Spell Level Spells

1st

distort value, jim's magic missile

2nd

fortune's favor, heat metal

3rd

melf's minute meteors, incite greed

4th

fabricate, summon construct

5th

cone of gold, skill empowerment

Spend Money to Make Money

At 1st level, you gain the ability to leverage your assets to protect against harm. When a creature you see hits you or hits a target within 30 feet of you with an attack, you can use your reaction to reduce the damage the target takes by 1d10 + your CHA modifier(to a minimum of 0 damage). You must have access to your gold to use this reaction and expend an amount of gold equal to the damage reduced.

Additionally, when a creature you see dies, its corpse expels a number of gold pieces equal to 1d6 per CR of the creature (minimum 1d6).

Gift of the Gab

Also at 1st level, you gain proficiency in persuasion or deception.  Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency.

Fortunate Soul

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.

Once you use this feature, you can't use it again until you finish a short or long rest.

The Grindset

At 10th level, Your single minded focus on wealth has hardened your mental and physical state. You have resistance to psychic damage and you are immune to being charmed.

In addition, when you are reduced to 0 hit points, you can use your reaction to drop to 1 hit point instead and cause your body to erupt in a torrent of gold coins, which are destroyed in the process. Each creature of your choice that is within 30 feet of you takes bludgeoning damage equal to 3d10 + your warlock level.  Once you use this reaction, you can’t do so again until you spend an action to absorb 10d20 gold pieces.

Empire of Cash

At 14th level, your wealth fuels the worldly presence of you and those around you. When you finish a long rest, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. An ethereal, luxury transportation vessel appears to ferry you through space, causing you all to vanish and then reappear in a location that you have been in your current plane of existence in an unoccupied space within 30 feet of the others. The maximum range of this teleportation is a number of miles equal to your groups total wealth in gold value.