Fighter
Base Class: Fighter

To become a Valkyrie is not something one chooses but something one is born or gifted with, maybe your Mother was Valkyrior or perhaps you were chosen by Odin himself. When you unlock this subclass at 3rd level the Divine magic flowing through you makes you immune to disease and you age more slowly, almost quintupling your regular lifespan. Valkyries are warriors and protectors of Asgard, charged with ferrying the fallen warriors of battle to the halls of Valhalla and the fields of Folkvangr. Blessed with Wings and great combat ability these brave women are unmatched in the skies travelling at incredible speeds to meet there foes in battle. To be part of the Valkyrior is both a blessing and a curse, for you will see many glorious triumphs but you will also see the untold amounts of death that comes with it. 

Bonus proficiencies

You gain proficiency on insight checks and can read and write Celestial. You also gain proficiency with the Horn instrument. 

Wings of the Valkyrior

Starting at 3rd level your Valkyrie Training has granted you divine wings, gaining a flying speed of 45ft. Additionally while flying, opportunity attacks have disadvantage on you, you can also use the dash action as a bonus action on your turn, this effect can be used a number of times equal to your proficiency bonus replenished on a short rest. At 18th level your flying speed increases to 90ft.

 

Dance of the Valkyries

Also at 3rd level you have mastered the art of Flight combat. Using your blinding speed you strike your target like a comet crashing from the sky dealing additional radiant damage on a hit. Once per turn when you make a melee attack against a target you can add 1d6 radiant damage for every 20ft flown before striking the target.

 

 

Superior eyesight

At 7th level as your powers begin to manifest your eyesight begins to change as well, as a Valkyrie needs to be able to see the spirits of the Fallen so they can be guided back to Valhalla. As an action you can activate your Superior eyesight and gain Truesight out of a range of 60ft. for 1 Hour you can see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, you can see into the Ethereal Plane within the same range. Once you use this ability you cannot do so again until you finish a long rest. 

Chooser of the Slain

at 10th level you gain the ability to bend the fate of a dying creature, for it is your job to choose the brave fallen warriors who will join the great halls of the slain, when a friendly creature within 30ft from you rolls a death saving throw you can use your reaction to give them advantage on the roll, alternatively if a hostile creature within 30ft from you rolls a death saving throw you can give them disadvantage on the roll. You can use this feature a number of times equal to your Wisdom modifier.

Warrior eternal

Once you reach 15th Level in this class you become increasingly harder to kill as the divine energy inside you reaches near godhood. You gain resistance to bludgeoning, piercing and slashing damage. Regardless of how you we're brought back from unconsciousness or death you always return with half your maximum hit points in addition to any healing you received, additionally you have advantage on death saving throws.

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