Warlock
Base Class: Warlock

You have made a pact with a greedy patron. This patron wants nothing more than gold and other riches. Examples of such patrons include powerful dragons looking to add to their hoards, dwarven gods and gold-hungry demons. 

Expanded Spell List

The Greedy One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Greedy One Expanded Spells
SPELL LEVEL SPELLS

1st

command, grease

2nd

see invisibility, enhance ability

3rd

haste, spirit guardians

4th

stoneskin, secret chest

5th

geas, dominate person

Bag of Gold

At Level 1, your patron bestows you with a Bag of Holding. This bag is only able to accept currency or jewels. When you have a certain amount of currency in the bag, you can use it to barter with your patron for magical power.

As a bonus action, you can:

- Boost your spell for 150 GP * the spell level the spell originally had * the spell level you want to boost it to. (Example: Boosting a 2nd level spell to a 5th level spell would be 200 * 2 * 5 = 2000 GP.)
- Use a jewel + 100 GP to add one additional damage die, of a damage type associated with the jewel you used. (Ruby = Fire, Sapphire = Cold, etc.)
- Purchase back one spent spell slot for 250 GP * half of the spells level, rounded up.

Gold-Blooded

Small flakes of gold flow through your blood, giving you resistance to fire damage. Alongside this, Thoughts of gold infect your mind, letting you become sharper when it comes to protecting your wealth. 

You get the ability to cast Golden Shield as an action. This is an ability that costs 100 GP. You summon a circle with a radius of 15ft. Attackers in this radius get disadvantage on their attack rolls. 

You also get a 10% reduction on prices of your Bag of Gold.

Midas Touch

Whenever you kill an enemy, their body will erupt into a shower of currency, translating to 10 * your Warlock Level * the CR of the enemy of coins, these coins being divided into 70% Silver and 30% Gold, rounded down.

Example: You are a level 13 Warlock. You and your party are fighting a CR 12 monster, on which you get the final hit with a spell. This leads to you getting 10 * 13 * 12 = 1560 coins. This would mean you get 1092 Silver and 468 Gold.

Alongside this, you can also spend 1 jewel + 250 GP for resistance to an element of your choice for 1 hour. These cannot stack, but you can get multiple types of resistance. Finally, you get another 10% off on your prices for Bag of Gold.

Sin of Greed

Greed saves you from death. If your HP reaches 0, you can expend all your money, at a minimum of 3.5 K GP, to save yourself and heal 1d6 + your Charisma modifier of HP. Alongside this, your costs for Bag of Gold go down an additional 15%

You can also now buy spells while out of combat, adding them to your list. These spells cost 1.25 K * Spell Level, (these costs are not lowered by the subclass features) and these are only available when you have spell slots available.  

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