Base Class: Druid
You are a master of shapeshifting, you have understanding of the nature of varius beasts and monster and knows how to make your own form.
Natural shapeshifter
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
You also gain proficiency in Nature, if you already have proficiency in nature you gain expertise in Nature
You can shape-shift into creature of your own design that. When you shift into this form you may expend one spell slot to gain a number of evolution points equal to twice the spell slot level, you may spend these points on mutations.
Chameric Form:
Medium monstrosity
Hp : 5+5times your druid level
AC: 16
Movment : 40
Strenght: 16
Dexterity: 12
Constitution: 14
Intelligence: 0
Wisdom: 0
Charisma : 0
Claw Melee weapon attack: your spell attack modifier, reach 5 ft. one target. hit: 1d6+wisdom modifier slashing damage.
Mutations
Evolutions
Lvl 2:
Though hide(1) : you gain +1 to ac, you may take this mutation a number of times equal to half your proficiency modifier(rounded down).
Sharp claws(2) : You get a +1 bonus to your claw attack and damage, you may take this mutation 3 times, each time the cost increase by 1
Fast feet(1) : all your movements are increased by 5 feet.
Stinger(3) : You grow a poisonous stinger, once per turn you may exchange one claw attack with a stinger attack
Stinger: attack: your spell attack, range 10ft, hit: 1d8+widom mod piercing damage, the target takes 2d6 poison damage and is poisoned untill the end of its next turn. The creature may make a con save to take half damage and negate poison.
Lvl 5:
Acid bomb(4) : You are able to spit acid at your enemies as a bonus action. You target a location within 60 feet and every creature within 5ft takes 2d8 acid damage, a successful dex save halvs this damage.
Hungry maw(3) : Once per turn you may exchange one claw attack for a bite attack.
Bite : attack : your spell attack, 5ft range. hit: 2d4+widom mod, you gain a number of temporary hit points equal to twice your proficiency modifier.
Enlarged form(4) : you gain an additional 2hp per druid level, your ac is reduced by 2 and your claw now deals 2d6+ wisdom mod slashing damage. your speed is reduced by 10ft. your size is now large.
lvl 8:
Wings(2) : You gain a 30ft flying speed.
Quills(2) : you may exchange any claw attack for a ranged quill attack.
Quill: attack: your spell attack, range 30/90. hit : 1d6+ wisdom mod piercing damage
Tiny menace(4) : your size becomes tiny, you loose 3hp per druid level, you gain evasion and , your speed is increased by 20 and all damage you deal is halved. your strength becomes 2 and your dexterity becomes 22.
lvl 12:
Unnatural camouflage(4): you gain proficiency in stealth and you turn invisible as a bonus action, this lasts until you make an attack or forces a creature to make a saving throw(or when your wild shape is broken).
Spiked carapace(2) : you grow carapace with thorns that shoot out against attackers, any creature that strikes you with a melee attack takes piercing damage equal to your wisdom modifier.
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Unnatural form
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
You gain the extra attack feature when in your chameric form
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Beyond beasts
10th level: You may now wild shape into monstrosities and dragons
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Power of the wild
14th level: your CR limit for wild shape is now 2 and you may wild shape into : beasts, monstrosities, dragons, aberrations, plants, oozes and humanoids.
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dnd beyond stupid requirement
dnd beyond stupid requirement
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