Base Class: Fighter
The Witch Slayer has determined that magic and those who use it are what is wrong with the world. He spends his life learning defenses against magic, so that he can track and kill those who use magic in a way that he sees as wrong. In the beginning, the Order of Witch Slayers was founded by an ancient king of Kelerak to combat a coven of wizards who threatened his throne, but later Witch Slayers became more diverse-- some have stayed true to the original code of their order, to slay evil spellcasters, but others live a mercenary life, hunting and killing magic users for pay.
Credit: Farlandworld.com
Mage Slayer
When you choose this archetype at 3rd level, you gain the Mage Slayer feat. You can also cast the spell Detect Magic without components. You cannot cast Detect Magic from this feature again until you have completed a short or long rest.
Magical Defense
Starting at 7th level, you can cast the spell Counterspell without components and as if you used a 3rd-level slot; strength is your spellcasting ability for this spell when you use your magical defense. You can use this feature a number of times equal to 1 + your Constitution modifier. When you finish a long rest, you regain all expended uses. At 15th level, your Counterspell from magical defense is cast as if you used a 5th-level slot.
Magic Resistance
At 10th level, you have advantage on saving throws against spells and other magical effects.
Remove Dweomers
At 15th level, you can use your action to end one spell on yourself or on one willing creature that you touch. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain expended uses when you finish a long rest.
Kill the Witch
At 18th level, when you hit a creature that has spellcasting ability (whether those spells are innate or prepared) with a melee weapon attack, you can deal an additional 5d8 radiant damage to that creature. When you deal the additional radiant damage, you can grant an ally that you can see an immediate saving throw. You cannot use kill the witch again until you have completed a short or long rest.
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