Paladin
Base Class: Paladin

Paladin devoting themselves to the Weave and the arcane knowledge that it brings.  In Eberron these paladins can devote themselves to the mist caused by the arcane energy raining from the rings of Syberis. 

Spell blade

Beginning at level 3 you forge and bond with your spell blade. You choose it's type and look ( any martial or simple weapon.) Used as your spell focus, counts as magical damage. 

During a short rest you choose an element to bound to your spell blade: fire, frost, lightning, thunder, or acid. The spell blade deals 1d4 extra damage of the chosen type. This damage increases to 1d6 at 5th level and 1d8 whenever you receive your improved smite ability.  

As a bonus action you can have it appear in your hand from anywhere on the same plane or you can teleport to it if is within 20 feet.

Your divine smite changes to to an arcane smite with the damage type corresponding to the one bound to the spell blade.

Arcane bonding

During a long rest you may transfer the magical effects of one magic item on your person to your spell blade. The magic item becomes a mundane item until your spell sword transfers the effects of another magic item or you choose to end the effects. Your spell blade may only be bound to one magical item at a time.

 

Channel Arcane/ Divinity

1) Cast a spell spell from any spell list of a level 1/2 your prof bonus rounded up.

 

2) Bonus action: For the next minute you and allies within 30 feet deal extra elemental damage (based off of what element is bound to your spell blade.) + your charisma modifier, this effect acts like an aura. As an action you may also end this effect early by discharging the remaining energy within the spell blade dealing 2d10+paladin level+ charisma modifier in elemental damage to every creature within a radious of 10 feet.

 

 

Aura

If any creature including you cast a leveled spell within 10 feet of you. You may conjure an arcane ward with hp= to double your charisma mod. You may place this ward on any creature within range including you. You may have up to 2 wards active at once, if you activate another ward you must choose which of the other 2 to drop.

Extended to 30 feet at level 18.

Elemental weaving

You can cast absorb elements without expending a spell slot on yourself or allies within 10 feet.

Arcane Avatar

You are under the effect of tensors transformation. The extra damage you deal is based off of the element bound to your spell blade.

120 feet you have True sight and can detect magic

You have advantage on saving throws from spells and spell like effects.

Oath spells

Level 1: shield, thunderwave

Level 2: misty step, spiritual weapon

Level 3: haste, counterspell

Level 4: wall of fire, elemental bane

Level 5: steel wind strike, cone of cold

Previous Versions

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2/5/2022 4:27:34 PM
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