Base Class: Sorcerer
You have a natural flair for hops and barley. A good drop of fresh beer is your fulfillment. This liquid gold pulsates in your veins. In addition, it makes you extremely powerful. The hop keepers have always been the defenders of alcoholic enjoyment and golden treats.
soul of beer
Your natural love for beer makes you the avatar of cool barley juices. From the list below, choose a beer that best suits your taste. In addition, you learn a spell listed there. This doesn't count towards your total number of sorcerer spells.
Pils beer salve
Lager babble
Bock beer breath
Ale hangover
You are also fantastic at dealing with bartenders, brewmasters and bar staff. You have an advantage on Charisma checks against these professions.
hop keeper Spells
Beer salve
1st Level Evocation Magic
- Casting time: 1 action
- Range: 120 feet
- Components: V, S
- Duration: immediate
You create a sphere of beer energy. Perform a ranged Spell attack. This sphere's damage is equal to 1d6 + 1 cold damage. At higher levels. If you cast this spell with a 2nd level or higher spell slot, the damage increases by 1d6 for each level past 1st, up to a maximum of 5d6.
Babble
1st Level Enchantment Magic
- Casting time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: 1 minute
Target creature can only express itself in slurred, obscure words. Communicating with other creatures is impossible for the target. While the effect lasts, the target cannot cast a spell. At the end of each of its turns, the target can attempt a Constitution saving throw against the caster's DC. If successful, the effect ends.
beer breath
1st Level Conjuration Magic
- Expenditure of time: 1 action
- Range: 30 feet
- Components: V, S
- Duration: immediate
Your breath carries the smell of strong alcohol. Choose 1 target within range. It must attempt a Constitution save against the caster's DC. On failure, it takes 1d10 poison damage. At higher levels. If you cast this spell with a 2nd level or higher spell slot, the number of targets increases by 1 for each level beyond 1st, up to a maximum of 3.
hangover
1st Level Enchantment Magic
- Casting time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: immediate
A creature of your choice suddenly has a pounding headache, like after a night of drinking. The target gains 1d6 + 2 Psychic damage and is at a disadvantage when attacking. Attacks against the target have advantage. At the end of each of its turns, the target can attempt a Constitution saving throw against the caster's DC. If successful, the effect ends.
beer creation
At level 6 you are now able to produce 1L of beer per day, which corresponds to that of your soul of beer, from nothing. This takes 20 minutes. The beer disappears after 24 hours if it is not already empty
beer transformation
Upon reaching 6th level, you can now infuse your spells with a portion of your soul of beer feature. For 3 sorcery points, you can change the nature of your spell. The altered spell now deals 1d6 more cold damage and the target must attempt a Constitution saving throw against your caster DC. On failure, the target suffers the prone condition.
beer aura
At level 14 and above, when you are hit by a melee attack, you can use your reaction to deal cold damage to the attacker. The damage is equal to your sorcerer level + your Charisma modifier.
incarnation of beer
At level 18 you gain immunity to cold damage. Your beer transformation now costs 2 sorcery points and deals 1d10 bonus cold damage.
Previous Versions
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2/6/2022 6:11:40 PM
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