Base Class: Barbarian
You are a master of shock and awe, charging through enemy lines and breaking down defenses. Whether you are scaling fortress walls or plundering ships on the high seas, your very presence strikes terror in the hearts of your enemies.
Brute Force
3rd-level Path of the Marauder feature
When you choose this subclass at 3rd level, you learn how to make your attacks truly devastating. Once per turn, you can deal an extra 1d12 damage to one creature you hit with a melee weapon attack if you have advantage on the attack roll.
The extra damage increases when you reach certain levels in this class: 6th level (2d12), 10th level (3d12), and 14th level (4d12).
Siege Monster
6th-level Path of the Marauder feature
Starting at 6th level, you can overcome barricades, walls, and other obstacles with ease. You gain a climbing speed equal to your walking speed. In addition, you deal double damage to structures and objects while you are raging.
Dread Warrior
10th-level Path of the Marauder feature
By 10th level, your fearsome reputation precedes you. The first time you enter your rage during combat, each hostile creature within 30 feet of you must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Strength modifier) or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Survivor
14th-level Path of the Marauder feature
At 14th level, your resilience is unmatched. While you are raging, you regain a number of hit points equal to 5 + your Constitution modifier at the start of each of your turns if you have at least 1 hit point but fewer hit points than half your hit point maximum.
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