Warlock
Base Class: Warlock

Your patreon is a being responsable for bringing the dead to their final destination, your job is to help your patron by collecting the souls of those whose time has come. Your patron can be any being in charge of laying the dead to rest or bringing them to the afterlife, such entities include Shar, the Raven Queen and Kelemvor.

Expended Spell List

The Reaper lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Reaper Expanded Spells
SPELL LEVEL SPELLS

1st

Bane, Inflict Wounds

2nd

Lesser Restoration, Spiritual Weapon

3rd

Blink, Revivify

4th

Death Ward, Locate Creature

5th

Commune, Raise Dead

Reaper's Mark

Starting at 1st level, you are tasked with collecting the souls of debtors for your patron. As a bonus action you can select a creature of 6 or more intelligence within 30 feet of you, that creature becomes marked until you use this feature again. You have advantage on attack rolls against your target and you can sense the direction of your target's location, as long it is within 1,000 feet of you. If your target is moving, you know the direction of its movement. When your target is killed a parchment case appears within 5 feet of you, inside there is a death certificate with informations about your target such as it's name, date of birth, date of death and cause of death.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Reaper's Contract

Starting at 1st level, during a short or long rest you can enter a catatonic state, during which your soul is transported along with any certificates and death coins you have to a demiplane used as a gathering place for reaper warlocks. There you can sell certificates for death coins, the amount of death coins you recieve from each certificate equals 10 times the target's CR + your charisma modifier. You can also buy certificates, doing so costs double the selling value. A death coin has the approximated value of a gold piece and is the only currency accepted at the demiplane's store. Items bought in the demiplane appear within 5 feet of you at the end of the rest. The DM determines the contents of the store but it it should generally contain supplies, equipment, potions and spell scrolls of reapper warlock spells.

Threads of Destiny

 Starting at 6th level, the power of your patron over fate allows you to see the immediate future and control your destiny. When you make an ability check or a saving throw, you can use this feature to reroll the result, you must use the new roll. You do so after the roll's effects occur as you are experiencing the future.

Once you use this feature, you can't use it again until you finish a short or long rest.

Rectification

Starting at 10th level, you can use the residual spiritual energy on a certificate to summon a reflection of a creature's ghost to aid you in battle. As an action you can destroy the certificate of a creature whose CR is equal to or lower than half your warlock level (rounded down), to summon a ghost of the deceased creature, the ghost has the same features, equipment and statistics it had when it was alive, in combat it rolls it's own initiative and takes it's own turns, the ghost acts independently of you but always obeys your commands. The ghost vanishes after 1 minute or if it drops to 0 hit points.

Once you use this feature you can't use it again until you finish a long rest.

Memento Mori

Starting at 14th level, you attempt to break a creature's sense of self by making them experience their own death over and over again. As an action you can force a creature within 30 feet to make a charisma saving throw against your spell save DC, if your target is marked it makes this save with disadvantage, on a failure if the target is not immune to the frightned condition it takes 10d8 + 40 psychic damage becoming frightened of you until the end of your next short or long rest and paralyzed for 1 minute or until harmed. Taking half as much damage on a success without becoming frightened or paralyzed.

Once you use this feature, you can't use it again until you finish a long rest.

Previous Versions

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