Base Class: Monk
The Way of the Pulsar is an oddity, by comparison to other monastic traditions. Instead of looking inward for enlightenment, they look outwards, to the skies, and space. They commune with the celestial bodies in an attempt to understand themselves better, and in doing so can manipulate their ki in unique ways.
Scion of the Night Sky
Your studies have lead you to be capable of identifying just about any blip in the sky. Starting at 3rd level, you gain proficiency with Navigator’s Tools. Additionally, you cannot become lost by nonmagical means so long as you can see the stars.
Cosmic Trance
You have channeled the pulsar, a superdense star which releases two massive columns of harmful light. Those which follow the pulsar learn to produce energy as if they were the star they learn from. At 3rd level, your mastery of your ki allows you to manifest an aspect of the pulsar. As a bonus action, you can spend 1 ki point to enter a Cosmic Trance. When you do so, each creature of your choice that you can see within 10 feet of you must succeed on a Dexterity saving throw or take radiant damage equal to two rolls of your Martial Arts die.
For 10 minutes, your eyes glow with a harsh white light and your movements are traced with white afterimages. Your Cosmic Trance ends early if you are incapacitated or die.
While in a Cosmic Trance, you gain the following benefits:
- You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.
- You can use your Wisdom modifier in place of your Strength or Dexterity modifier for the attack and damage rolls of unarmed strikes, and their damage type is radiant.
- Once per turn, you can replace one unarmed attack with a ray of harmful energy targeting a creature within 60 feet of you. Make an unarmed attack against them, dealing your unarmed strike damage on a hit.
Variable Density
At 6th level, you gain the ability to compress or expand your form. When you enter a Cosmic Trance, you can choose to spend 1 additional ki point to increase or decrease your size by one stage in the manner of the Enlarge/Reduce spell.
Blistering Radiance
Your body is much akin to that of a star, when under the starry sky. Starting at 11th level, whenever you spend a ki point at night, you can choose to release a burst of energy. Every creature within 10 feet of you takes damage equal to your Wisdom modifier, of the same damage type your choice at 3rd level deals. Your unarmed strikes deal an additional 2 radiant damage.
Sunfury
The master of the pulsar can freely release the full strength of the star’s harmful energy, to the detriment of any caught in it’s rays. As an action, you can spend 5 ki points to create a 15 foot wide, 100 foot long beam, which lasts for 1 minute, with you as an origin point. Any creature that enters or starts their turn in the beam must make a Constitution saving throw against your Ki DC or take 10d10 radiant damage and become blinded until the end of your next turn. A target that succeeds on its saving throw takes half damage and is not blinded. While the beam exists you are restrained.
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