Base Class: Rogue
Crossbow Slingers use their wits and their will to overcome the enemy. Whether its a bank robber, a bandit from the booneys, or a sheriff from the local town. The Crossbow Slingers are always ready to draw, and their aim is (at least most of the time) on the mark.
Bow Slinger
Starting at 3rd level, You have proficiency with hand crossbows and ignore the penalty for loading them. Additionally, you can dual wield crossbows, allowing you to perform two-weapon-fighting with them.
Like a Bat Out'a Hades
When you choose this archetype at 3rd level, You can no longer be targeted by attacks of opportunity. Additionally, once per short rest, if you land the first hit in combat, then you can take one extra action.
Dead Eye
Starting at level 9. On your turn, if you remain unmoved from your previous location, then you can attack(with a hand crossbow) with advantage and double the range.
High Noon
At 13th level. When you start combat, you can choose to declare a standoff against enemies wielding bows or crossbows. When doing so, you must roll a CHA check of 13 or higher for them to accept. If they accept, then you roll a Slight of Hand check against their Slight of Hand check. The lowest roll drops to 0 hit points and falls unconscious. You can use this feature once per Long Rest.
The Lone Ranger
When you reach 17th level, your sharpshoot'n skills have become unparallel, and your ability to think on your feet is astounding. You can move double your base movement speed on your first turn if you take the first turn in combat. If you do not take the first turn in combat, you can target a creature within double your hand crossbow range and take two shots with advantage against that creature on your first turn.
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