Base Class: Sorcerer
Never has there been one who elegantly weaves their arcane gifts with physical combat as you.
Largely inspired by u/Scientin on reddit
Battlefield Spells
You learn additional spells when you reach certain levels in this class, as shown on the Battlefield Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or an abjuration spell from the sorcerer, ranger, or paladin spell list.
|
Level 1 |
Zephyr Strike, Shield |
|
Level 3 |
Branding Smite, Blur |
|
Level 5 |
Haste, Crusader’s Mantle |
|
Level 7 |
Staggering Smite, Stoneskin |
|
Level 9 |
Steel Wind Strike, Skill Empowerment |
Warrior's Soul
You gain proficiency with marital weapons, light armor, and medium armor.
Starting at 2nd level, as a bonus action you can touch a nonmagical weapon and expend 2 sorcery points to turn it into a +1 magical weapon for 10 minutes. At 10th level the duration last for an hour. Only one weapon can be changed liked this at a time.
At 12th level, you can spend 4 sorcery points to turn the weapon into a +2 weapon, and at 17th level spend 6 sorcery points to turn it into a +3 weapon.
Spirited Strikes
Starting at 6th level, you can spend a number of sorcery points to enhance your melee or ranged attacks made with a weapon. When you take a weapon attack, you can choose one of the following options. This feature can be used a number of times equal to your proficiency modifier. You regain all uses after a long rest.
- You can spend 2 sorcery points to attack twice, instead of once, whenever you take the Attack action on your turn. Also, this extra attack can be a damaging cantrip. A higher level damaging spell can be used at the cost of 1 additional sorcery point per level to a maximum of level 5
- You can spend 2 sorcery points to gain advantage on the attack
- You can spend 1 sorcery point to add force damage equal to your Charisma modifier
Metamartial
Beginning at 14th level, you can use your metamagic options on the melee attacks when you take the Attack action. This can only be used once per turn. The number of sorcery points equals the normal amount for that metamagic option. This feature can be used at the same time as the Spirited Strikes feature. Below are a few examples of how this can be used:
Careful Attack: When you make a weapon attack, you immediately take the Dodge Action until the end of your next turn.
Distant Attack: Your weapon attack magically cuts through space. The range of thrown weapons doubles. When you make a melee attack, the range becomes 30 feet.
Empowered Attack: When you roll damage for your attack, you can roll a number of additional damage die equal to the ability modifier used for the attack (Str or Dex)
Extended Attack: When you deal damage with a weapon attack, the target takes half the damage dealt on their next turn.
Heightened Attack: When you make a weapon attack against the target, the target has disadvantage on its next attack roll or saving throw.
Quickened Attack: You can make your weapon attack as a bonus action.
Seeking Attack: If you make an attack roll and miss, you can reroll the d20, but you must use the new roll.
Subtle Attack: When you make a weapon attack, you immediately take the Disengage Action and cannot be targeted by attacks of opportunity until your next turn.
Transmuted Attack: Your weapon does elemental damage. You can change the damage type to acid, cold, fire, lightning, poison, or thunder damage.
Twinned Attack: When you hit with a melee or ranged attack, you can hit an additional target within 5 feet of the first.
Other metamagic options may be used at the discretion of the DM.
Awakened Aura
At 18th level, you can spend 6 sorcery points as a bonus action to gain unprecedented battlefield abilities for 1 minute. You gain the following benefits.
- You gain a +2 bonus to your AC
- You gain resistance to bludgeoning, piercing, and slashing damage
- When using metamagic options while casting spells or making an attack, the sorcery point cost is halved (rounded up)
- You gain one Action Surge, as described in the Fighter feature.
Once you use this feature, you cannot use it again until you finish a long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/8/2022 4:44:57 AM
|
2
|
0
|
--
|
Coming Soon
|
Comments