Fighter
Base Class: Fighter

Reapers main ability is to mark a specific target and weaken them to the point that they are merely an ant conpared to the reapers power they also fight with  precision absorbing the souls of targets lets him quickly gain knowledge but if it evwr comes down to it the reaper will let loose its stronger attack the  reaper slash

soul grab

you can choose a target and if they fail a will save you can use one of these effects 

1, (soul weaken) negates armor except magical or natural armor 

2, (soul corruption) has a range of effects 20-19 the person using the ability will have to roll for the effects 18-15 nothing happens 14-10 target looses concentration 9-5 target will lose concentration and will lose a turn  4-1 target will become an allies for 1 turn they cannot speak and cannot cast spells while under this effect

3, (soul removal) does 2d8 psychic damage if target dies when this ability is in effect their soul will return to help you the soul has 1 hp and does 1d4 dmg 

soul weapon

your weapon is infused with you and becomes magical, it cannot be 100ft away from you. gives you advantage with the weapon

weapon can be choses or replaced on a long rest 

reaper slash

the reaper slash does 2d8+4 and will go through any armor except magical armor 

reaper slash

now does 2d12+8

Armageddon

choose a creature you have killed and you  can bring them back under your control for 10 minutes 

creature has all stats and abilities as when they died but they cannot communicate or understand anyone except you 

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