Base Class: Warlock
Something has given you strength.
Expanded Spell List
The Unknown lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Unknown Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
inflict wounds, ray of sickness |
|
2nd |
gentle repose, ray of enfeeblement |
|
3rd |
life transference, vampiric touch |
|
4th |
revivify, summon undead |
|
5th |
raise dead |
Symbiotic Force
#### Symbiotic Force
As a bonus action you can grant an ally either 1d4 temp hit points, or 1d4 to use on their next attack roll or skill check. Whichever you do not give them, you receive.
**At Higher Levels:**
At 5th level, the die becomes 1d8. At 10th level, the die becomes 1d10. At 15th level, the die becomes 1d12. At 20th level, the die becomes 2d10.
Greater Symbiote
Starting at 6th level you can use your reaction to prevent up to 30 damage from an ally. You take half this damage as necrotic damage, but on your next spell attack you deal the full amount of necrotic damage in addition to whatever damage the spell originally dealt.
You can use this feature twice per short or long rest.
Turn to Commensalism
Starting at 10th level, as long as you are within 30ft of an ally you can choose one of the following as an action:
- Gain 3d6 temporary hit points*
- Gain advantage on your next attack roll or ability check*
- Regain one of your warlock spell slots
This ability can be used two times per long rest.
*ability can target yourself or the ally.
Parasitic Entity
At 14th level, as an action, you can force an enemy to make a DC 18 Constitution Saving throw. If they fail, they are dealt 5d4 necrotic damage and are given disadvantage on their next attack roll/ability check. You gain the damage they are dealt as temporary hit points and gain advantage on your next attack roll/ability check.
This feature can be used once per long rest.
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