Base Class: Warlock
You have been sought out be the All-Seeing Corridor, a legendary sentient plane, and have been inducted into its service. The All-Seeing Corridor is a mysterious place that does not reveal its goals, but it works through people like you, who it sees as fit for certain tasks in exchange for knowledge of the magical arts.
Expanded Spell List
The corridor lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Corridor Expanded Spells
|
Spell Level |
Spells |
|
1st |
magic missile, minor illusion |
|
2nd |
fog cloud, sleep |
|
3rd |
glyph of warding, sending |
|
4th |
arcane eye, greater invisibility |
|
5th |
passwall, telekinesis |
Corridor's Insight
Starting at 1st level, your patron has given you great insight into different kinds of magic. You may select two wizard cantrips and add them to your spell list.
Aggressive Spell
At 6th level, you have become highly knowledgeable about offensive magic. When you cast a spell on a creature, you may give the creature disadvantage on the saving throw. On a failure, you deal maximum damage if applicable.
Once you use this feature, you can't use it again until you finish a short or long rest.
Astute Navigation
Beginning at 10th level, the corridor gives you an uncanny familiarity with the world's great labyrinths and structures. You cannot become lost when you are traveling underground or indoors, and you can automatically detect illusion magic in a 90-foot sphere and identify its source if it is within a 30-foot sphere.
Eyes of the All-Seer
Starting at 14th level, you begin to gain access to the corridor's omniscience. You now have true sight in a range of 60 feet, and can no longer be surprised. When you cast arcane eye, it cannot be detected by any creature other than you, the spell does not end when you break concentration, and the duration of the spell is extended to 428 days. The eye has true sight for 60 feet, and you may have a number of arcane eyes active equal to your charisma modifier (minimum of 2). You may dispel any or all of your arcane eyes with an action.
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