Base Class: Rogue
You work well with a team, waiting for the right moment to strike, coordinating everyone to work together and make sure everyone is flowing perfecting on the battle field.
Take control of initiative and placing yourself and your allies.
Buddy System
Having a team is what makes you shine, you know how teams are to operate, its never about one person gaining all the glory its all for one and one for all.
Starting at 3rd level, You and every ally adjacent to you gains increased damage to their attacks equal to your proficiency bonus.
Planned Assault
You understand how to strike down your opponents in one fell sweep, making quick work of any threat to you and your team. You know its better to wait for the right moment to sink you blade into them, and when that moment comes you make sure it hits true.
When you choose this archetype at 3rd level, You may spend an action to study one creature within 60ft of you. When you do the next time you strike that creature, you gain additional damage equal to your current sneak attack damage. You may study a creature a number of turns equal to your proficiency bonus.
You must finish a short or long rest before you can use this feature again.
If you begin to study, or attack a different creature you loose your current bonus, and must finish a short or long rest before you can use this feature again.
Tactical Retreat
Not every battle can be won, in fact you find its helpful to just hit and run, deal with the threat from afar.
Starting at 9th level, when you gain the use of sneak attack you may forgo some of the damage to reduce a creatures walking speed. The creatures speed is reduced by 5ft per sneak attack die you forgo.
Plan of Action
You always have a plan ready, even for the unexpected. Because some of a plan is better then no plan at all in most cases.
Starting at 13th level, You gain a bonus to your initiative equal to your proficiency bonus.
At the start of initiative, before anyone rolls, you may give one creature +5 to their initiative and another creature -5 to their initiative.
First Orders
You know what to do, for every encounter, every threat, every moment of suspicion. You are ready.
Starting at 17th level, after initiative is rolled you and each creature you choose up to your dexterity modifier may use the Das, Dodge, Hide, or Use an Object action.
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