Base Class: Ranger
Learning from the darker side of nature you use necrotic powers to strengthen yourself and your allies allowing you to drain the life from others for your own gains.
Lifelink Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Lifelink Hunter Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Lifelink Hunter Spells
| Ranger Level | Spell |
|---|---|
| 3rd | False Life |
| 5th | Ray of Enfeeblement |
| 9th | Vampiric Touch |
| 13th | Blight |
| 17th | Raise Dead |
Detect Life
At 3rd level, you gain the ability, twice per day, to detect the presence of blood. As an action, you detect the distance and direction of any creature, that has blood, within 60 feet of you.
Once you use this feature twice, you can’t use it again until you finish a short or long rest.
Natures Vengeance
At 3rd level, you learn to draw on the energy of life and death to augment your attacks.
As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with an attack, all damage dealt by the attack becomes necrotic damage, and the creature takes an extra 1d6 necrotic damage from the attack and you heal for half the necrotic damage. You can do this equal to your Wisdom modifier (minimum of 1).
By 11th level the extra damage increases to 2d6.
Deaths Support
At 7th level, you learn to conjure the dead to protect you. As a bonus action, you can cast the Create Undead spell with this feature, without expending a spell slot or using any material components, only for 8 hours. The appearance of the undead is covered in moss and branches.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Natures Vessel
At 11th level, whenever you cast a nature spell, such as plant growth, the powers of nature bolsters your life forces by giving you 4d4 + your Wisdom modifier (Minimum of 1), of temporary hit points.
Lifelinks Strike
At 15th level, your ability to drain life from your enemies is heightened. Whenever you preform a critical hit you also heal the damage done divided by 3, rounded up.
You also score critical hits on 19 and 20, when you roll for an attack on the d20.
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