Fighter
Base Class: Fighter

“They hold the old teachings which came from the dojo that used to sit atop the red mountain. Warriors who trained to use the magic which runs through the world to enhance their craft, rather than casting spells. They call this, the surge. The dojo fell during the battle of 1000 spells, but it’s students still survived. They travel the land, with the intention of finding worthy students to pass on the teachings and their traditions. They’re known as vagabonds now.”

— Kami Lightfang 

The Surge

When you choose this archetype at 3rd level, you learn to use the magical weave to fuel the surge and its enhancements. 

Surge Actions. You're able to use the listed Surge Actions at level three, you can only use one Surge Action per action, unless specified otherwise. 

You gain access to 3 more Surge Actions at 10th level, and 2 more at 18th level.

Surge Points. You have 3 Surge Points at level 3. You regain your expended Surge Points after a short or long rest.

You gain 1 Surge point at 7th level, 2 at 10th level, and 2 at 18th level.

Surge Actions

These are the actions you can take with your surge points. 

Advantage On Your Next Attack

advantage on your next attack roll (takes 2 surge points)

An Extra Action Surge

An extra action surge (takes 3 surge points)

An Extra Indomitable

An extra indomitable (takes 2 surge points)

Extra Second Wind

gain an extra second wind

Re-Roll Ability Checks

Re-roll ability checks

Re-roll Damage Die

able to re-roll a damage die

Vagabond Defense

Give yourself resistance to one damage type for 1 minute. only 1 resistance can be given at a time, if the resistance Is changed, the current resistance is replaced. 

Vagabond Force

Give your weapon 1d12 points of your chosen damage type. 

Surges Alertness

Starting at 7th level, you gain 1 Surge point. The constant exposure to the Surge has enhanced your perception. Enemies that attempt to flank you, don't gain advantage against you. you can't be surprised, and you gain advantage on Perception checks. 

The Red Mountains Teachings

Starting at 10th level, you gain 2 surge points. you can expend two surge points on your new found enhancements. 

Vagabonds Intensity

Starting at 15th level, you regain 1 surge point if you or a teammate roll a natural 20. 

Master Of The Surge

Starting at 18th level you gain 2 more surge points. You gain access to the rest of your surge enhancements. You have advantage against being charmed, stunned, restrained, poisoned, or knocked prone. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2022 2:58:28 AM
3
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5e
Coming Soon
2/10/2022 1:48:33 PM
3
0
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Coming Soon

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