Monk
Base Class: Monk

After spending many years as a monk, practicing in the art of Spectral Power, one is able to harness the power of the Spectral Realm.

Spectral Punch

At 3rd level when you choose this tradition you gain access to the spirit realm and can empower your punches with it. You can spend 1 ki point to make a bonus action attack. If you hit, the enemy must make a Wisdom saving throw or have their soul ripped out of their body dealing an extra d10 force damage. The soul stays outside the body for a number of rounds equal to your Wisdom modifier. After those round the soul is returned to the body. While out of the body they can not interact any objects. This includes weapons and material components for spells.

Release Spirit

At 6th level you can switch between spirit and mortal form by spending 3 ki points and a full action.

In Spirit form you can not be seen, unless you chose to, and can walk through wall. You can not interact with anything any physical. Can only go 200ft away from your body. Last half your monk level (rounded down) rounds or until you return back to your body. 

Soul Capture

At 11th level when you finish off an enemy you capture their soul in yours. You can capture a number of souls equal to your Wisdom modifier. For each soul in your body you do you do an extra d4 force damage. You can release the soul as a projectile dealing 1d6 force damage. You can release all the souls at the same time. If you take a long or short rest with souls left in your body you gain exhaustion equal to the number of other souls in your body.

Soul Dash

At 17th level you've gain the ability to link or soul with another person's, but only for a split second. You may spend 5 ki points and action to active Soul Dash. When you do so you can pick a creature that you can see and teleport into their soul. You can, in the same turn, dash out of their soul and into another. You can do this as many times you want as long as the total distance traveled between creatures is no more than double your normal movement. Every creature takes force damage equivalent to your martial dice.

Previous Versions

Name Date Modified Views Adds Version Actions
2/15/2019 6:28:24 AM
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