Base Class: Monk
Those who follow the way of the warrior priest know both devotion to divinity and how to channel that divinity through their physical forms. Unlike paladins or clerics, warrior priests channel divinity into their bodies instead of just through it, but they are no less devoted to the gods they serve.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.
Cantrips
You learn one cantrip of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.
Spell Slots
The Way of the Warrior Priest Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell inflict wounds and have a 1st-level and a 2nd-level spell slot available, you can cast inflict wounds using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level cleric spells: inflict wounds and two other spells of your choice, which you must choose from the cleric spell list.
The Spells Known column of the Way of the Warrior Priest Spellcasting table shows when you learn more cleric spells of 1st level or higher. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Way of the Warrior Priest Spellcasting
|
MONK LEVEL |
CANTRIPS KNOWN |
SPELLS KNOWN |
— SPELL SLOTS PER SPELL LEVEL — |
|||
|---|---|---|---|---|---|---|
|
1ST |
2ND |
3RD |
4TH |
|||
|
3rd |
1 |
3 |
2 |
— |
— |
— |
|
4th |
1 |
4 |
3 |
— |
— |
— |
|
5th |
1 |
4 |
3 |
— |
— |
— |
|
6th |
1 |
4 |
3 |
— |
— |
— |
|
7th |
1 |
5 |
4 |
2 |
— |
— |
|
8th |
1 |
6 |
4 |
2 |
— |
— |
|
9th |
1 |
6 |
4 |
2 |
— |
— |
|
10th |
2 |
7 |
4 |
3 |
— |
— |
|
11th |
2 |
8 |
4 |
3 |
— |
— |
|
12th |
2 |
8 |
4 |
3 |
— |
— |
|
13th |
2 |
9 |
4 |
3 |
2 |
— |
|
14th |
2 |
10 |
4 |
3 |
2 |
— |
|
15th |
2 |
10 |
4 |
3 |
2 |
— |
|
16th |
2 |
11 |
4 |
3 |
3 |
— |
|
17th |
2 |
11 |
4 |
3 |
3 |
— |
|
18th |
2 |
11 |
4 |
3 |
3 |
— |
|
19th |
2 |
12 |
4 |
3 |
3 |
1 |
|
20th |
2 |
13 |
4 |
3 |
3 |
1 |
Divine Touch
At 6th level, you gain the ability to weave your spells into your strikes. After you take the Attack action on your turn, you can spend 1 ki point to cast a spell with a casting time of 1 action and with a range of touch as a bonus action.
Divine Fist
At 11th level, you gain the ability to infuse your unarmed strikes with divine energy. Once on each of your turns when you hit a creature with an unarmed strike, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 17th level, the extra damage increases to 2d8.
Divine Ki
At 17th level, your divine powers and your ki powers are as one, and you can use one to power the other. You can create spell slots using your ki points or use your spell slots to gain ki points.
Creating Spell Slots. You can transform ki points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 4th.
Any spell slot you create with this feature vanishes when you finish a long rest.
Creating Spell Slots
|
SPELL SLOT LEVEL |
Ki POINT COST |
|---|---|
|
1st |
2 |
|
2nd |
3 |
|
3rd |
5 |
|
4th |
6 |
Converting a Spell Slot to Ki Points. As a bonus action on your turn, you can expend one spell slot and gain a number of ki points equal to the slot’s level.
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