Sorcerer
Base Class: Sorcerer

After an averse magical reaction, a practical joke gone awry, or imbibing the more experimental rare brews of a legendary alchemist, your body is now constantly creating a fruity nectar until you swell up into a giant sphere of juice. However, by sheer stroke of luck, your body adapted, changed, and infused with the magics behind your infliction, making you conductive to the arcane in a way not too dissimilar to sorcery. Whether this is a blessing in disguise or a further cruel twist of fate is up to you.

A Colorful Engorging

You choose what kind of fruit juice you swell up with, and you skin, hair, or scales will be permanently tinted the color of the fruit you chose. During every short or long rest, you must roll as many of your hit dice as your proficiency bonus, and gain that many points in Juice. If these are points equal to half of your Maximum Hit Points, you will reach your Full Form. You can make a Constitution check against your own Spell DC to resist gaining points. Your Full Form increases your size by one, and gives you the Swollen Stiff condition. In exchange you receive these bonuses:
 - You receive extra Sorcery Points equal to half your sorcerer level, rounded down.

 - When prone, you can shift the juice within, allowing up to a 20ft roll speed without assistance.

 - When you can roll over top of a creature smaller than you, they can roll a Dexterity Saving Throw against your Spell DC to avoid your path or take 3d6 Bludgeoning damage and become restrained until you move off of their space. On a success, the target must move to the closest adjacent space of their choice.

This will automatically stop when you reach your Maximum Hit Points. You can juice yourself to reduce your points by 1d10 per minute.

The Power of Juice

Because of the rampant juice sloshing within you, you have access to an expanded spell list of beneficial spells. When choosing or replacing a cantrip or spell of 1st level or higher, you may also choose an abjuration or evocation spell from the Cleric spell list.

When you reach 3rd level in this class, you learn the spell Askew's Elixir of Ripening, which doesn't count against the number of sorcerer spells known. In addition, you can expend three sorcery points to cast it or by expending a spell slot. When you cast it with Sorcery points, the type of juice used is the same as you chose for your "A Colorful Engorging" feature.

That Swelling Feeling Inside

You can now channel the magic well of juice within. You can spend a Sorcery Point to gain 1d6 + Proficiency Bonus + Charisma Modifier in points as a bonus action, having up to three options, which you can spend the points on as you please. 

 - You can add these to your current points in Juice. If your points in Juice exceed your Maximum Hit Points as a result of this, you gain the Swollen Taut until your next turn and take twice the amount of points spent on this in force damage.

 - You can give these points to another creature within 30ft of you, and acts as points of Askew's Elixir of Ripening, with points of juice being equal to points of the spell's effect.

- You can spend every point rolled to heal yourself or an ally for half of the result, rounded down.

At later levels, the roll increases to 2d6 at 11th, and 3d6 at 16th.

Turgid Toughness

At 14th level, your body continues to adapt to the transformation. You no longer suffer from any penalties other than the movement hindrance while in your Full Form, as your muscles and flesh become elastic to accommodate. The juice also grants a plethora of benefits the longer it stays within you. After a long rest while in your Full Form, you have advantage on all Constitution Checks and Saving throws for as long as you remain in full form. Losing enough Juice Points to lose your Full Form will remove this benefit until your next long rest while in Full Form. In addition, any spell that grants you extra AC will double its effects while in your Full Form. (Spells such as Mage Armor do not count, as they set your AC rather than increasing it.)

Burgeoning Blue Horizon

You are now one with your Full Form, and instead of taking Force damage when you exceed your Maximum Hit Points in Juice points, you may instead assume Fullest Form. You will be considered Swollen Taut, but your size will increase by another category, and your Roll damage will increase to 5d6. In addition, you are not Restrained when Swollen Taut, and can speak unhindered.

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