Base Class: Barbarian
Danger exists in all parts of the world, and the only way to stay alive was to band together. Barbarians that follow the Path of the Pack draw strength not only from their rage, but from their allies also.
Pack Tactics
You and your allies can band together to take down powerful enemies
You can use this ability as a bonus action once per short rest. You can choose one ally within 30 feet of you (which can be yourself) to receive the following benefits:
When making attack rolls with advantage against a creature if at least one of your allies is within 5 feet of the creature.
An additional use is gained at level 6, 10, 14, and 18.
Pack Leader
You have a primal bond with your allies.
When you enter a rage, all allies within 30 feet of you gain temporary hit points equal to one tenth of your maximum hit points rounded down.
While in a rage, whenever a creature targets one of your allies that is within 5 feet of you, you can use your reaction to make the creature attack you instead.
Doing this also grants your allies within 5 feet of you to take an attack of opportunity on the creature without having to spend a reaction.
Leader's Orders
As the leader of your pack, you can bark out orders in the middle of combat, allowing your allies to gain the upper hand.
You can choose one command to learn, and you can choose an additional command at level 14.
Attack
When you are attacking with advantage, as a bonus action, you can lower your attack into a flat roll, and allow an ally of your choice that can see or hear you within 30 feet to make a free attack.
Hide
As an action, you can order your allies to hide. Doing this grants all allies within 15 feet of you that can see or hear you a free hide action, and if they are sill hidden by their next attack, they can add an additional 1d6 to the damage roll.
Retreat
As a bonus action, you and all allies within 30 feet of you can move up to half their movement in a direction of their choice. No attack of opportunity can be made on you or your allies as a result of this.
Strength In Numbers
When you enter a rage, you and your allies gain 5 temporary hit points for every ally within 30 feet of you. Until your rage ends, all your allies gain a +1 to hit for every ally within 30 feet of you.
When you or an ally within 30 feet takes damage, all allies excluding you and the ally that took damage can use their reaction to heal half of the damage dealt.
Previous Versions
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