Base Class: Fighter
Armed with their wit, their tools, and a desire to protect their family, a dad is formidable foe to all that they face. What makes a Dad is not the blood you share with your companions, but the trusting relationship you have built. Dad's are not born, they are made. A dad is created when you choose to use your powers to protect your family
Handyman
At third level, you can choose three tools to become proficient in, and one to double your prophecy in.
Dadly Instinct
Dads are wise, and at 3rd level, you can now add that wisdom to your initiative.
Dad Jokes/Dadspiration
At 7th level, you arm yourself with the power of your words. When a creature you can see within a 30ft makes an attack roll, ability check, or saving throw, you can use your reaction to expend one of your dad dice to tell a Dad Joke. the number rolled on the dad dice is subtracted from the creature's roll. Alternatively, you can boost an ally's saving throw, attack role, or ability check check with Dadspiration. The dad dice is expended, and the roll is added to the allies roll.
You gain a number of dad dice equal to your Wisdom modifier, and they come back on a long rest. They start at a d6, becomes a d8 at 10th level, and becomes a d10 at 15th level.
Grillmaster
At 10th level, you can use a bonus action to become the Grillmaster. For the next ten minutes, your weapon glows with the fires of your grill. When you hit with a melee attack, your weapon does extra 1d8 fire damage. This scales with your dad dice increase. Once this has ended, you cannot use it until next long rest.
Don't Touch That Thermostat!
At 15th level, you master the art of not changing the thermostat. You have resistance to all fire and cold damage.
Family Man
At 18th level, you become the family man. As long as you're within 30 feet of two of your family members(allies), you have advantage on all attacks.
Previous Versions
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2/15/2022 4:12:35 AM
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2/15/2022 4:16:53 AM
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