Cleric
Base Class: Cleric

The water domain belongs to gods of rivers, storms, and the sea. Water is necessary for life. Rain is desired by farmers, and droughts represent death. Sailors revere the sea and its patron gods. Thranton is the main sea god, but both Bestra and Salystra also claim this domain.

Credit: Farlandworld.com

Bonus Cantrips

When you choose this domain at 1st level, you gain the shape water and ray of frost cantrips. For you, these cantrips count as cleric cantrips.

 

One with the Waters

At 1st level, you gain the ability to breathe under water, and you gain a swim speed of 30 feet.

 

Domain Spells

You gain domain spells at the cleric levels listed in the Water Domain Spells table. See the Divine Domain class feature for how domain spells work.

Water Domain Spells

Cleric Level Spells
1st divine favor, fog cloud
3rd gust of wind, magic weapon
5th protection from energy, sleet storm
7th dimension door, conjure minor elementals
9th cone of cold, creation

 

Channel Divinity: Create Sacred Water

Starting at 2nd level, you can use your Channel Divinity to turn a bottle or vial of normal water into holy water. This holy water is special: any non-fiend or undead that drinks it regains 2d4 hit points. This special holy water becomes normal water again in 24 hours.

 

Share the Waters

At 6th level, you can cast the spell water breathing as a bonus action without components and without using a spell slot. You may not cast water breathing again using this feature until you complete a long rest.

Any creature affected by Share the Waters gains a swim speed of 30 feet.

Wrath of the Waters

At 8th level, you can cast the spell ice storm as an action without components and without using a spell slot. You may not cast ice storm again using this feature until you complete a short or long rest.

 

Soul of Water

At 17th level, you gain resistance to fire damage and your swim speed increases to 50 feet.

Also at 17th level, you can cast the spell conjure elemental as an action without components and without using a spell slot. You may not cast conjure elemental again using this feature until you complete a long rest. The elemental you conjure must be a water elemental. Unlike the normal spell, if your concentration is broken, the water elemental disappears.

Farland: Water Domain Image

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