Bard
Base Class: Bard

The importance of dance in culture is almost universal, and its power has also taken its within the arcane arts. The college of dance teaches its students to give form to their residual connection to magic after a spell is cast with movement and personality.

Bonus Proficiencies

When you join the College of Dance at 3rd level, you gain proficiency with Performance and the scimitar.

Dancer's Provocation

Also at 3rd level, you learn how to utilize smooth movement and provocations against an enemy. You gain the ability to provoke combatants with one-liners and eye-catching moves. When casting a spell on a creature with vocal or somatic components, you can choose to provoke the target if they fail their saving their saving throw, get hit by spell attack, or are automatically fully affected by your spell. Until the end of your next turn, the provoked creature can only target you whenever they use an effect, attack, or reaction that can target others until the end of your next turn. If a provoked creature uses a spell or effect with an area, it can only target you and itself. A provoked creature will stop at nothing to defeat you, and will have advantages on all attack rolls and checks against you. 

Tenacious Dance

At 6th level, you begin to use the power of dance to live through the direst of situations. As long as you are not incapacitated, you have a bonus to your strength saving throws, dexterity saving throws, and armor class equal to your charisma modifier. Whenever you give a creature a bardic inspiration, you may choose to give the inspired this bonus as long as they hold onto the inspiration. While another creature has this bonus, you do not benefit from it.

Signature Move

At 14th level, you have crafted your signature move at this point in your dancing career. When you take this feature, choose a spell that you know with a casting time of 1 action or less. As an action you may expend a bardic inspiration die and perform your signature move, magic ringing through your every movement. You cast your chosen spell without expending a spell slot. When you do so, roll your bardic inspiration die and deal an amount of psychic damage to what you rolled to a number of creatures within 60 feet that can see you equal to your charisma modifier. Additionally, these creatures will be provoked as if you had used Dancer's Provocation on each of them.

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