Base Class: Warlock
Your patron is an ancient power of the land and earth, seeking to maintain a natural balance in the world and see the prosperity of its people. Their motivations are often benevolent though some are known to have been corrupted by darker magics of the ancient world. Some warlocks of the Ancient might even draw power from the Pagan Gods of the worlds such as Danu, Morrígan, Silvanus and Kol.
Expanded Spell List
The Ancient lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Archfey Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
Ancient Presence
Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the Ancient. As an action, you can cause each beast in a 30-foot radius sphere originating from you to make a Wisdom saving throw against your warlock spell save DC. The beasts and plants that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn. Whilst under this charm, beasts and plants will act to defend you.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Gravelkind
Starting at 6th level, you can turn your flesh to stone to protect yourself. When you are hit by an attack, you can use your reaction to gain a +5 bonus to AC and resistance to nonmagical bludgeoning, piercing, and slashing damage. Your flesh remains hard as stone like this until the end of your next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Bulwark Bugs
Starting at 10th level, you learn the spell giant insect. It counts as a warlock spell for you, but it doesn't count against the number of spells you know. You can also cast it once without using a spell slot, and you regain the ability to do so when you finish a long rest.
Whenever you cast this spell, your patron's magic bolsters you, granting you a number of temporary hit points equal to your warlock level. Moreover, damage can't break your concentration on this spell.
Treebark Stride
When you reach 14th level, you can magically open temporary conduits to a tree. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of grasping vines, you all vanish and then reappear up to 1 mile away to tree you've seen or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others.
Once you use this feature, you can't use it again until you finish a short or long rest.
Previous Versions
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2/16/2022 5:08:55 PM
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