Base Class: Monk
The Way of the Spoon is to understand the balance of oneself and to ensure focus in any task at hand, wether it be avoidable or unavoidable, the pupil is to learn true focus.
It is also the ability to utilise the very basic of instruments as a weapon. In this case... a spoon. Such a simple item is mostly overlooked at its capabilities as a weapon, this also is a lesson in teaching the pupil that you should never underestimate anyone including your enemy.
The Spoon
Starting when you choose this tradition at 3rd level, you gain the ability to use Spoons as weapons. You become proficient using Spoons as a weapon. There are different types of spoon some must be made and others can be taken or bought, after all it's only a spoon. The spoons include:
- Teaspoon - 1d4 bludgeoning damage, Light, Thrown (40/80). Value: 1sp
- Tablespoon - 1d6 bludgeoning damage, Light. Value: 2sp
- Giant Spoon - 1d8 bludgeoning damage, Versatile (1d10), Can be used as a shovel. MUST BE CRAFTED. Value: 10gp
If you spend a Ki point to use Flurry of blows, you may as part of that bonus action exchange one of the unarmed strikes for a strike with your equipped spoon.
There is No Spoon
At 6th level, the damage that you cause with your spoons are no longer bludgeoning damage but instead are now psychic and are magical.
Unyielding Focus
Beginning at 11th level, you are now immune to being frightened or charmed, and have advantage on all saving throws for CHA and WIS. You also only need to rest for 4 hours to gain the benefit of a long rest, if your race does not already grant it.
Master of the spoon
At 17th level, you gain the ability to set up lethal energies in somethings’s body. When you hit a creature with a spoon attack, you can spend 3 ki points to start these imperceptible energies, which last for a number of days equal to your monk level. This energy is harmless unless you use your action to activate them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Wisdom saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 psychic damage.
You can have only one creature under the effect of this feature at a time. You can choose to deactivate the energies without using an action.
Also all spoon damage is now equivalent to your martial arts die.







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