Ranger
Base Class: Ranger

Storm Treaders have forged a connection to the wildest element of nature: the storm. As a Storm Treader, you can harness the cracks of thunder and bolts of lightning to improve your attacks and your movement. You carry the power of the storm wherever you go, as impossible to pin down as the clouds themselves.

Lightning Bola

At 3rd level, you gain the ability to trap enemies with grasping ropes of electricity. As an action, choose a target within 30 ft. That target takes 2d4 Lightning damage. Additionally, that target must make a Dexterity saving throw against your spell DC, or be restrained until the end of your next turn. Creatures of a size category higher than Large have advantage on this save. You can do this a number of times equal to your Wisdom modifier, and you regain all charges after a long rest.

Storm Treader Magic

Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know

Spell List

 

Ranger Level

Spell

3rd

Thunderous Smite

5th

Gust of Wind

9th

Thunder Step

13th

Storm Sphere

17th

Steel Wind Strike

Walk of Storms

Your connection to storm allows you to use the speed of a lightning bolt. Beginning at 7th level, you gain the option to expend a spell slot as a bonus action on your turn. If you do, you gain the following benefits:

  • Your movement speed doubles for the turn
  • Your movement does not provoke opportunity attacks
  • Any creatures you move within 5 ft of must make a Dexterity saving throw, taking 2d6 Lightning damage on a fail and half on success. That damage is increased by 1d6 for each level above 1st of the expended spell slot.

Deafening Thunder

At 11th level, you gain access to the Thunderclap cantrip. When you cast it, you can choose to center it on a point you can see within 60 ft instead of on yourself. Creatures that fail the Constitution save are stunned until the end of your next turn.

Born of Lightning

At 11th level, you gain resistance to lightning and thunder damage. When you reach 15th level, you instead gain immunity to lightning and thunder damage.

Relentless Swiftness

When you reach 15th level, your movement speed increases by 15 ft. Additionally, when you deal lightning damage to a creature you can see within 120 ft, you can use your reaction to teleport to within 5 ft of them, and immediately make one melee weapon attack on them.

Previous Versions

Name Date Modified Views Adds Version Actions
2/18/2022 1:59:28 AM
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