Sorcerer
Base Class: Sorcerer

Those who are cursed to walk the line between life and death, never quite on either side of the border.  The Living Dead Sorcerer attracts the souls of the dead, learning the skills left behind of the deceased expanding their own knowledge base.  The way one finds themselves in this situation could be from a variety of scenarios, the curse of a Litch, your body was poisoned with necrotic energy, you were once possessed by a ghost, or you were born surrounded by death.  Many find the Living Dead creepy and sinister from their lack of understanding, but death comes to us all, and these Sorcerers start out with one foot in the grave.

Living Dead Spells

1st-level Living Dead feature

You learn additional spells when you reach certain levels in this class, as shown on the Living Dead Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Living Dead Spells
Sorcerer Level Spells
1st false life, inflict wounds
3rd blindness/deafness, ray of enfeeblement
5th animate dead, spirit shroud
7th aura of life, blight
9th contagion, negative energy flood

Born of Death

1st-level Living Dead feature

When you are reduced to 0 Hit Points you can drop to 1 instead.  After you use this you must finish a long rest before you can use it again.

You gain 2 Necromancy Cantrips of your choice.



Spirit Speaker

6th-level Living Dead feature

A spirit becomes your familiar.  The ghost takes on the appearance of a humanoid or beast of your choice.  It is incorporeal and cannot interact with objects or creatures and it speaks any language that you know.  If you spend 3 sorcery points it gains a solid form, a closer tie to the living realm and can be used in combat.  Use the stats for a Ghoul except for the following changes.

  • It follows your verbal commands no action needed
  • If no command is given it will only use the dodge action.
  • If you are Knocked Unconscious it can sacrifice it’s life force so that you drop to 1 instead.
  • It’s attacks count as magical to avoid resistances and immunities.

Ghostly Run

14th-level Living Soul feature

You gain the ability to teleport to a dead or dying body that is within 90 ft. of you as an action.  (Undead Creatures do not count)

Death's Mercy

18th-level Living Dead feature

As an action you can sacrifice your life and drop your hit points to 0 while staying conscious for 30 seconds.  At the end of the 30 Seconds any extra damage taken during this time will be used to heal your hitpoints.  After you use this feature you can not use it again unless you take a long rest or spend 10 Sorcery Points.

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