Base Class: Barbarian
Test
Knuckle Down
At 6th level, your rage forces even greater weight into your punches. Your unarmed strikes now count as magical. Additionally, the bonus attack you get from pit grit now has a bonus to hit equal to half your proficiency bonus(rounded down).
Pit Grit
When you choose this path at 3rd level, your fists become mightier than most well made weapons. Your unarmed strikes deal 1d6 bludgeoning damage on hit. If you have two free hands they deal 1d8 instead once you reach 10th level in this class, these are increased to 1d8 for one hand and 1d10 for two free hands.
While Raging you gain - When you take the attack action on your turn and hit with an unarmed strike, you may immediately use your bonus action to make an additional unarmed strike. This additional strike adds your rage bonus damage twice instead of once.
While not wielding any equipment in either hand, and wearing light or no armor, you gain temporary hit points equal to your rage bonus damage at the beginning of each of your turns.
Known Carouser
Additionally at 3rd level, your reputation is known enough to where you can find accommodations for yourself and your allies much more easily. You have advantage on checks made to persuade lowlifes and criminals who frequent places that would host pit fights.
Known Carouser
Additionally at 3rd level, your reputation is known enough to where you can find accommodations for yourself and your allies much more easily. You have advantage on checks made to persuade lowlifes and criminals who frequent places that would host pit fights.
Bone Breaker
At 10th level, your strikes begin to rock your foes. When you hit an enemy with an unarmed strike, you may force them to make a con save throw(DC equal to 8 + your proficiency bonus + your str modifier).
On a failed save they suffer additional bludgeoning damage equal to your rage bonus damage, and are stunned until the start of your next turn.
You may use this ability a number of times equal to your str modifier(minimum of 1), regaining all expended uses after a long rest.
Haymaker
At 14th level, you may be down but you are definitely not out. As an action while you are below a quarter of your max HP, you may unleash your brutal finishing strike.
Make an unarmed strike, the attack roll will apply creatures of your choice in a 15 foot cone. The damage of this special attack is a quarter of your max HP(rounded up) if they are hit by the attack. If they are in the direct center of the attack then they suffer half your max hp rounded up damage instead.
Once used your rage ends if you were raging and you can not use it until you complete a long rest
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