Base Class: Paladin
Those who take the Oath of Uncertainty give themselves over to the fortune and fate that comes to all creatures. These paladins allow the cards to fall where they may, trusting that the gods of luck see fit to grant favours to the faithful or curse those who tempt them. Followers of this oath tend to swear fealty to gods who lean more towards good fortune (such as Tymora, Bahamut and Oghma) or deities who tamper with the darker side of the coin (including Bashaba, Mask and Abbathor).
These paladins are not found kneeling in temples or tending to shrines, but find themselves amongst the gambling dens, taverns and houses of ill-repute, where people are most want to test their luck and try their fates
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Divine Assistance. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1).
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Silver Tongued. You can use your Channel Divinity to augment your presence with divine power. As a bonus action you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
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PALADIN LEVEL |
SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Master of Possibility
At 7th level, when you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these possibility rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.
Each possibility roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.
Alter Fate
At 15th level, the paladin gains resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
Aura of Fortune
At 20th level, your presence alters the fates of those around you. You can use your action to give those around you the following benefits for 1 hour:
Critical Hits against allies within 30 feet of you must be re-rolled as if they have disadvantage;
Your allies have advantage on death saving throws while within 30 feet of you; and
You have advantage on Wisdom saving throws, as do your allies within 30 feet of you.
This effect ends early if you are incapacitated or die. Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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