Warlock
Base Class: Warlock

Your patron is an ancient spellcasting dragon, either a  chromatic dragon (black, blue, green, red, or white) or a  metallic dragon (brass, bronze, copper, gold, or silver}  Dragons vary from lawful good to chaotic evil and often  have far-reaching, inscrutable goals on account of their  extremely long lifespans and great power. Some merely  desire agents to help them locate and obtain treasures  for their hoard, but most do so for reasons that may only  come up once every few decades. Many ancient dragons  have acquired enough magical skill to share their power  in a pact. Some aspiring warlocks even make pacts with  the dragon goddess Tiamat, making a bargain with one  of her five heads in particular and drawing on her power  as a dragon rather than as a fiend or goddess.  

You choose the scales of your dragon, or determine it  randomly, using the Dragon Kind table. Each dragon is  associated with a damage type and a breath weapon.

Dragon Kind

DRAGON KIND
dlO   Dragon Patron      Damage Type        Breath Weapon
l               Black                       Acid                 5 by 30 ft. line
2               Blue                    Lightning            5 by 30 ft. line
3             Brass                        Fire                  5 by 30 ft. line
4             Bronze                 Lightning             5 by 30 ft. line
5             Copper                     Acid                 5 by 30 ft. line
6               Gold                        Fire                       l5 ft. cone
7              Green                    Poison                    l5 ft. cone
8                Red                         Fire                       l5 ft. cone
9              Silver                       Cold                       l5 ft. cone
10            White                      Cold                       l5 ft. cone

EXPANDED SPELL LIST

Spell Lvl    Dragon Spells             Black Spells           Blue Spells         Green Spells       Red Spells        White Spells

1st           Chromatic Orbs         Tasha's caustic brew   Radic's sudden spark   Ray of Sickness    Burning Hands        Fog Cloud

2nd         Dragon's Breath             Melf's Acid Arrow            Dust Devil       Protection from Poison   Flaming Sphere    Ice Sculpture

3rd     Protection from Energy             Acid Cloud               Lightning Bolt              Toxic Breath              Fireball                 Cold Snap

4th        Stoneskin (as Scales)       Glistening Acid Slick      Storm Sphere        Enamored Weapon     Fire Shield            Ice Storm

5th      Bigby's Hand (as a Claw)         Maelstrom            Fingers of Lightning          Cloudkill               Immolation          Cone of Cold

9th      Change Shape (Dragons Only) 

 

Spell Lvl      Brass Spells           Bronze Spells         Copper Spells             Gold Spells         Silver Spells

1st                Burning Hands            Thunderwave          Tasha's caustic brew           Burning Hands        Fog Cloud

2nd               Scorching Ray                   Drown                     Melf's Acid Arrow               Heat Metal          Gust of Wind

3rd                     Fireball                        Lightning Bolt                 Acid Cloud                          Fireball                Cold Snap

4th                    Fire Shield                   Storm Sphere           Glistening Acid Slick               Fire Shield             Ice Storm

5th                 Immolation             Fingers of Lightning            Sinking Maw                     Immolation          Cone of Cold

 

 

BREATH OF THE WYRM

Also starting at 1st leveL you can borrow your patron's  breath weapon. You have a pool of d6s that you spend to  exhale the breath weapon. The number of dice in the  pool equals 1 + half your warlock level  

As a bonus action, you can exhale this breath weapon  in an area, spending dice from the pool to do so. The  maximum number of dice you can spend at once equals  your proficiency bonus + 1, divided by two. Roll the dice  you spend, add them together, and deal that much  damage to each creature in the area. The area and the  type of damage are determined by your dragon's entry  on the Dragon Kind table.  

Your pool regains all expended dice when you finish a  long rest. At 6th leveL the area of cone weapons increase  by 5 feet and the length of line weapons increase by 10  feet. They increase again this way at 10th and 14th levels. 

ARMOR OF THE WYRM

At 1st leveL you gain a gift of draconic scales from your  patron. Parts of your skin are covered by a thin sheen of  dragon-like scales. When you aren't wearing armor, your  AC equals 13 + your Dexterity modifier.  

Draconic Essence

Starting at 6th leveL your bond with your patron imbues  you with a piece of their magical draconic essence. You  have resistance to the damage type dealt by your Breath  of the Wyrm feature, and when one of your spells or  class features deals damage of that type to a creature,  you can subject that creature to your patron's terrifying  draconic presence. The target must make a Wisdom  saving throw against your warlock spell save DC. On a  failed saving throw, it becomes frightened for 1 minute.  The target repeats the saving throw at the end of each  of its turns, ending the effect on a success.  

Once you use this feature, you can't use it again until  you finish a short or long rest.  

Everlasting Scales

At 10th leveL your patron grants you the ability to draw  on the true might of its scales. Before you take damage,  you can use your reaction to harden your scales for a  brief moment. Until the end of your next turn, you gain  resistance to bludgeoning, piercing, and slashing  damage, and immunity to the damage type dealt by your  Breath of the Wyrm feature.  

Once you use your reaction in this way, you can't do  so again until you finish a short or long rest.  

WINGS OF TERROR

Starting at 14th leveL you can use an action to manifest  spectral dragon wings as a symbol of your patron's raw  power and magic. The wings are made of your patron's  breath weapon energy, such as fire, frost, or lightning.  

When they appear, you can choose to beat the wings in a  wing attack, knocking each creature within 10 feet of  you prone and dealing each of them damage of the type  dealt by your Breath of the Wyrm feature equal to 2d6  + your Charisma modifier (minimum+ 1), and flying up  to half your speed to an unoccupied space.  

Then, whether you performed a wing attack or not,  the wings' appearance casts a frightening presence over  the battlefield Each creature of your choice within 60  feet of you that is aware of you must make a Wisdom  saving throw against your warlock spell save DC. On a  failed saving throw, a creature becomes frightened for  lminute. It repeats the saving throw at the end of each  of its turns, ending the effect on itself on a success.  

The wings remain for 1 minute, granting you a flying  speed equal to your walking speed  

Once you use this feature, you can't use it again until  you finish a long rest. 

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