Barbarian
Base Class: Barbarian

Some barbarians are called by the land they live in to be more than a champion of combat. Those that heed this call follow the Path of the Shaman and suplement their combat prowess with spells of nature. Some may be outcast by their tribes, but others are given positions of power as healers or leaders.

Nature's Wrath

 

At 3rd level, you gain the ability to cast spells ONLY when raging. See chapter 10 of the Player’s Handbook for the general rules of spellcasting and chapter 11 of the Player’s Handbook for the warlock spell list.

 

Spellcasting

Cantrips

You learn three cantrips: druidcraft and two others of your choice from the druid spell list. You learn another druid cantrip of your choice at 10th level.

Spell Slots

The Path of the Shaman Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a spell slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell fog cloud and have a 1st-level and a 2nd-level spell slot available, you can cast fog cloud using either slot.

Spells known of 1st-level and Higher

You know four 1st-level druid spells of your choice.

The spells known column of the Path of the Shaman Spellcasting table shows when you learn more druid spells of 1st-level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Whenever you gain a level in this class you can replace one of the druid spells you know with another spell of your choice from the druid spell list. The new spell must be of a level for which you have spell slots.

Spellcasting Ability

Constitution is your spellcasting ability for your druid spells, since your magic is drawn from the land around you. You use your Constiution whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Constitution modifier

Spell attack modifier = your proficiency bonus + your Constitution modifier

Ritual Casting

You can cast a druid spell you know as a ritual if that spell has the ritual tag.

Path of the Shaman Spellcasting

Barbarian Level Cantrips Spells Known 1st-level 2nd-level 3rd-level 4th-level
3rd 3 4 2 - - -
4th 3 5 3 - - -
5th 3 5 3 - - -
6th 3 5 3 - - -
7th 3 6 4 2 - -
8th 3 6 4 2 - -
9th 3 6 4 2 - -
10th 4 7 4 3 - -
11th 4 7 4 3 - -
12th 4 7 4 3 - -
13th 4 8 4 3 2 -
14th 4 8 4 3 2 -
15th 4 8 4 3 2 -
16th 4 9 4 3 3 -
17th 4 9 4 3 3 -
18th 4 9 4 3 3 -
19th 4 10 4 3 3 1
20th 4 10 4 4 3 1

Rageless Casting

Beginning at 6th level, you gain the ability to continue your concentration on a spell even when you are not raging. Additionaly, you can cast cantrips while not raging.

Shamanistic Fury

Beginning at 10th level, you gain a bonus to the damage rolls of any spell that deals damage while raging. This bonus damage increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.

Magical Attunement

Starting at 14th level, you have advantage on saving throws against spells while raging. Also, you can cast spells even when not raging.

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