Paladin
Base Class: Paladin

Paladins of the Western Star carry out the tenets and ideals of the Church of the Western Star, a joint union between Solunum, the Genesis Primordial, and Michiko, the Mother goddess. Though the paladins most often act as peacekeepers and protectors of sacred Western Star sites and artifacts, they are sometimes mobilized to act as the hand of the Church when mere protection is no longer sufficient.

A Western Star paladin fully devoted to their cause will attempt to absolve or redeem any wrongdoer whose soul they may think is salvageable. However, if an offer of the Mother's forgiveness is rejected, that soul may face the full extent of their solar judgment. 

Channel Divinity

When you take this oath at 3rd level, you gain two Channel Divinity options. As part of channeling, you can roll an Insight check with advantage against one creature you can see to determine its intents and whether or not it can be redeemed. You may then choose one of the following channel options:

Absolution - Flood a target within 30 feet with the intense absolving divinity of Michiko, attempting to make them change their ways. The target must make a WIS saving throw. On a failure, you can command it to seek redemption in the eyes of the Goddess, placing it under the effects of the Suggestion and Protection from Evil and Good spells for the next 24 hours. After the duration, if they fail same WIS save again, they are permanently converted.

Condemnation - Mark a target within 30 feet with the divine judgment of Solunum. For the next minute, every time the target takes radiant damage, they take an additional 1d8 fire damage, which bypasses fire resistance.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Western Star Spells

Rallying Aura

Starting at 7th level, you and friendly creatures within 10 feet of you add your Charisma modifier to their initiative while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Bastion of the Sun

Beginning at 15th level, when you see an ally within 60 feet suffer a melee attack, you can use a reaction to redirect up to 2d8 of the damage to yourself as force damage, and deal that much damage as radiant damage to your ally's attacker.

Redemption/Damnation

At 20th level, as an action, you manifest the awesome marriage of Michiko's maternal forgiveness and Solunum's solar retribution for one minute

You shed light as the Daylight spell. The first time a hostile creature is within 30 feet of you, it must make a WIS saving throw, or be affected by your Absolution or Condemnation channel divinities, depending on whether or not the creature seeks or rejects forgiveness. On a successful save, there is no effect.

In addition, for the duration, you and any ally within 30 feet are under the effects of the protection from evil and good and gain advantage on all saving throw rolls.

Previous Versions

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