Base Class: Barbarian
The followers of the path of Fenrir channel a feral power that makes them a feral force and a terrible foe. The few that have survived an encounter with a barbarian that follows the path of Fenrir have witnessed a being akin to a werewolf. Following these reports many a monster hunter has met their end to the claws of a path of Fenrir barbarian due to a faulty belief that the beast they were facing was a result from a curse.
The Barbarians that follow this path become empowered by tapping into their bloodline accessing the fearsome strength of their ancestor Fenris. Blood and bodies follow this warrior's wake.
Foe of the Northern Gods
Starting when you choose this path at 3rd level, during your rage you grow wolf like hair that adds an additional +1 to your AC. You also grow savage claws and fangs that each do 1d6 + your strength modifier and your proficiency bonus. Using your fangs you can perform a bite attack during your bonus action.
Growing Threat
Beginning at 6th level, you can't be frightened while raging. Your claws and fangs now increase to a d8 + strength modifier + profiency bonus, they are now infused with magic and count as magical weapons.
Bane of the Gods
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. You can let out a roar that frightens 3 creatures of your choosing in a 30ft radius. The creatures must succeed on a DC 13 + proficiency bonus saving throw or be frightened. This lasts until the creature succeeds on the saving throw at the start of it's turn or after taking damage. If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.
Your claws and fangs now increase to a d10 + strength modifier + profiency bonus
The Great Wolf
Starting at 14th level, you grow to the next highest size category along with all the features of the size. Your wolf hide grants an additional +1 to your AC. Your fangs and claws now do 1d12 + your strength modifier + your proficiency bonus. While raging you gain resistance to all fire, cold, lightning, and thunder damage.
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