Sorcerer
Base Class: Sorcerer

Swordweavers are sorcerers whose magical origins are from war deities or spirits of weapons. Much like many weapons are magical, your own power comes from the same forces that power such weapons, allowing you to magically conjure spectral weapons and effortlessly cut your foes down with them.

Spirit of War

Starting at 1st level, your connection to the spirits and deities of war and combat allow you to gain proficiency with shortswords and longswords. You also gain proficiency to light and medium armor.

Spectral Sword

Starting at 1st level, you may spend one sorcery point to conjure a spectral blade to your side as a bonus action. This acts identical to a 2nd level spiritual weapon spell. However, the appearance of the weapon must be that of a longsword or shortsword. When using this feature, you can spend a spell slot to up cast the spectral sword, as described in the spiritual weapon spell. Additionally, you also gain the following benefits.

  • You may make one attack with the sword as an action, in addition to using it as a bonus action. If used this way, the attack from the bonus action does not gain any increase from your ability modifier, unless that modifier is negative.
  • You may instead use this feature to have your own longsword or shortsword act as a spectral sword. If used this way, the damage modifier is instead the damage of that weapon + your spellcasting ability modifier. Additionally, if the weapon is magical, it copies those magical effects. If the weapon is not magical, it becomes magical for the purposes of overcoming resistance and immunity to non-magical attacks and damage.
  • This spectral weapon can be used to make attacks of opportunity.

Extra Attack

Starting at 6th level, you can attack twice, rather than once, whenever you take an attack action on your turn. This also applies when using your attack action with your spectral weapon.

Riposte

Starting at 14th level, you are able to use your spectral sword to parry attacks. If your spectral sword is summoned, you may use your reaction to spend one sorcery point to grant yourself +5 AC to one attack made against you. If this would block the attack, you can then proceed to make an attack against that enemy.

If the bonus AC is not sufficient to block the attack, you instead half the damage you take.

Unlimited Sword Works

Your mastery over the art of war has allowed you to act as a grand servant to the spirits of war and combat. Starting at 18th level, while your spectral sword is summoned, you can now spend sorcery points to make an additional ranged attack when making the attack action. When you do so, a portal appears behind you, summoning another spectral sword to strike your opponent, before the sword magically disappears. You can spend up to 10 sorcery points in one turn, with an attack being made for every point spent. The damage for this attack is the same as your normal spectral sword. 

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