Wizard
Base Class: Wizard

 it’s more like a big ball of wibbly-wobbly, timey-wimey stuff.

Time in a bottle

 store time as Experience and can grant it to his allies. When you have enough Experience to finish an ally's level up, he can right-click them to impart it. You receive as much Experience as he gives. For every 100exp you gain, earn an additional 50exp. 

Optimize Time

You learn to bind time just that little bit needed to always be the first one to act. You will act first regardless of your initiative roll, unless there is another character with this same subclass (or a conflicting one)

DeJa'Vu

As a reaction, undo one action that has just taken place within 60ft. Undoing the action still spends the action, only reversing the effects. You may use this a number of times equal to your Int modifier.  i.e attacks, movements, rolls.

Hourglass

Create an Hourglass over a long rest. Tipping the hourglass up casts the slow spell within a 60ft range. The spell DC is 15 plus your spell casting modifier.  Turning the hourglass down enacts the hast spell on yourself for a number of minutes equal to your spell casting modifier. You may use this feature twice per long rest. 

Chronoshift

As a reaction you may shift all party members back to the start of the last long rest. Doing so results in a loss of all items and exp the party might have gained prior to the Chorn shift. This feature may be used once a week.  

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